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Why is Min/Maxing viewed as bad?
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<blockquote data-quote="DragonLancer" data-source="post: 2910352" data-attributes="member: 11868"><p>I'm one of those gamers who hates min/maxing and powergaming. Its acceptable to a point because as people have said in the past, you have to have some degree of competancy or your characters will get killed or worse. However, there is a point were it destroys the fun in the game.</p><p></p><p>My gaming group is one where we build good characters but we don't overdo it just because we can. In the past we have had a player (who no longer plays with us) who was a consumate powergamer and he could never get his head around the idea of just playing the game and did actually spoil the enjoyment of everyone else in places.</p><p></p><p>One of my group said it best when he said that he wanted every combat to be an edge-of-the-seat, fear of being killed style of encounter. Thats not to say that I as DM should be making the encounters more powerful, just that the players arn't going to go silly with their character builds.</p><p></p><p>In closing I will say that it is an aspect of D&D that I wish wasn't there. I know people will point out differences but in prior editions we never had to worry about it and we had great games.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 2910352, member: 11868"] I'm one of those gamers who hates min/maxing and powergaming. Its acceptable to a point because as people have said in the past, you have to have some degree of competancy or your characters will get killed or worse. However, there is a point were it destroys the fun in the game. My gaming group is one where we build good characters but we don't overdo it just because we can. In the past we have had a player (who no longer plays with us) who was a consumate powergamer and he could never get his head around the idea of just playing the game and did actually spoil the enjoyment of everyone else in places. One of my group said it best when he said that he wanted every combat to be an edge-of-the-seat, fear of being killed style of encounter. Thats not to say that I as DM should be making the encounters more powerful, just that the players arn't going to go silly with their character builds. In closing I will say that it is an aspect of D&D that I wish wasn't there. I know people will point out differences but in prior editions we never had to worry about it and we had great games. [/QUOTE]
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