Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why is Min/Maxing viewed as bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nac_Mac_Feegle" data-source="post: 2910447" data-attributes="member: 32300"><p>A munchkin will use any and all advantages, usually conveniently "forgetting" some disadvantages, a munchkin=powergamer</p><p></p><p>Why is min/maxing munchkinism?</p><p></p><p>I roll a 12 and an 18, I envisage playing a warrior, do I go 18 str, 12 int, or 12 str, 18 int?</p><p></p><p>Sure I can play the hyper smart fighter, but looking at the skill list, whats the piont. At the end of the day, my job as warrior is to be on the front line dealing and taking damage. The 18 in strength makes sense, pure and simple.</p><p></p><p>Its playing to your strengths.</p><p></p><p>As for metagaming, the instant you lok in the PHB your metagaming. You have a system, you build a character based on the options. Is it assumed I cannot roleplay a warrior because I maxed his strength and constitution, while letting his intelligence and charisma fall to the way side? I dont tihnk so.</p><p></p><p>Stats and skill help define a character in a "role" play environment, how good looking he is, how big he is, is he imposing, does he have a low slung forehead and drag his knuckles? all these are helped by his stats and skills. Likewise they have a very real bearing on his "roll" play. How hard he hits, how much damage he can take, how NPC's interact with him.</p><p></p><p>Thing is, the DMG & PHB give you everything you need to "roleplay" and "rollplay" and its up to your individual group to decide how best you want to play.</p><p></p><p>I plan my character out 20 levels in advance, I tend to play characters with a focus, a skill set or build I want to try, does it matter where the campaign leads? I might change my focus depending on the campaign, but certain groups play certain ways, there the high espionage and political intrigue, and then theres the dungeon delving mob killing, steal of the gold from the minorities games. You know how your group tends to play, so any character you take is going to be geared towards that 90% of the time, even if you dont know it.</p><p></p><p>I am not going to take a spy or nobleman agent, because our campaigns revolve around saving the day from the BBEG, so I can plan my character ahead of time, because whatever base class I pick, by 20th level, he is going to be an extension of that, be it melee, stealth, magic or support, thats who the character is at concept, and 90% of the time, thats who he is at the end, albiet with a little bit more versatility.</p><p></p><p>If you want rules lite, you ignore some rules, drop feats, let people know in advance thats AoO's and other stuff dont matter, and "roleplay" your hearts out, or if you love combat, tell your guys, and "rollplay" your hearts out.</p><p></p><p>Either way is viable, the rules do not tell you how to play, they are a guildine on how to play, but only you at your table can decide how best to use the rules.</p><p></p><p>Thinking you have some sort of right to actually tell poeple thier gaming style is wrong is vanity at best, downright bigotry at worst. You dont like someone elses play style? fine, no one is forcing you to, so accept people are different the world over, and be happy your gaming group plays to your "gaming" strengths. In fact, if your gaming group does play to the style you like and are good at, arent you min/maxing your playstyle?</p><p></p><p>Feegle Out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Nac_Mac_Feegle, post: 2910447, member: 32300"] A munchkin will use any and all advantages, usually conveniently "forgetting" some disadvantages, a munchkin=powergamer Why is min/maxing munchkinism? I roll a 12 and an 18, I envisage playing a warrior, do I go 18 str, 12 int, or 12 str, 18 int? Sure I can play the hyper smart fighter, but looking at the skill list, whats the piont. At the end of the day, my job as warrior is to be on the front line dealing and taking damage. The 18 in strength makes sense, pure and simple. Its playing to your strengths. As for metagaming, the instant you lok in the PHB your metagaming. You have a system, you build a character based on the options. Is it assumed I cannot roleplay a warrior because I maxed his strength and constitution, while letting his intelligence and charisma fall to the way side? I dont tihnk so. Stats and skill help define a character in a "role" play environment, how good looking he is, how big he is, is he imposing, does he have a low slung forehead and drag his knuckles? all these are helped by his stats and skills. Likewise they have a very real bearing on his "roll" play. How hard he hits, how much damage he can take, how NPC's interact with him. Thing is, the DMG & PHB give you everything you need to "roleplay" and "rollplay" and its up to your individual group to decide how best you want to play. I plan my character out 20 levels in advance, I tend to play characters with a focus, a skill set or build I want to try, does it matter where the campaign leads? I might change my focus depending on the campaign, but certain groups play certain ways, there the high espionage and political intrigue, and then theres the dungeon delving mob killing, steal of the gold from the minorities games. You know how your group tends to play, so any character you take is going to be geared towards that 90% of the time, even if you dont know it. I am not going to take a spy or nobleman agent, because our campaigns revolve around saving the day from the BBEG, so I can plan my character ahead of time, because whatever base class I pick, by 20th level, he is going to be an extension of that, be it melee, stealth, magic or support, thats who the character is at concept, and 90% of the time, thats who he is at the end, albiet with a little bit more versatility. If you want rules lite, you ignore some rules, drop feats, let people know in advance thats AoO's and other stuff dont matter, and "roleplay" your hearts out, or if you love combat, tell your guys, and "rollplay" your hearts out. Either way is viable, the rules do not tell you how to play, they are a guildine on how to play, but only you at your table can decide how best to use the rules. Thinking you have some sort of right to actually tell poeple thier gaming style is wrong is vanity at best, downright bigotry at worst. You dont like someone elses play style? fine, no one is forcing you to, so accept people are different the world over, and be happy your gaming group plays to your "gaming" strengths. In fact, if your gaming group does play to the style you like and are good at, arent you min/maxing your playstyle? Feegle Out :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is Min/Maxing viewed as bad?
Top