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Why is Min/Maxing viewed as bad?
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<blockquote data-quote="Presto2112" data-source="post: 2910480" data-attributes="member: 18303"><p>For the record, it is my firm belief that a really good player can RP his heart out after making a really strong, min-maxed character. I believe it really depends on your character creation method. </p><p></p><p>(A) Do you begin with a character concept in mind, build a strong, survivable PC, and then build his/her story around that concept? </p><p></p><p>(B) Do you begin with a story for your character first, and then build the PC to fit the story? </p><p></p><p>If you choose Option A (as I usually do), you're more than likely (but NOT definitely) going to be one who min-maxes. </p><p></p><p>I've actually gone so far as to give my new wizard PC the Noncombatant flaw so I could get that extra feat. Wizard's are weak melee combatants anyway, and he's usually not going to find himself in the midst of melee combat, so what's an extra -2 going to hurt? However, I made a story reason as to WHY he has that character flaw (lost his eye in a sparring match in his youth and now gets extremely nervous when holding a weapon). That's the key, IMO. </p><p></p><p>That's also where I draw the line between powergaming and munchkinism. Munchkins typically don't care about their PC's story at all, it's just a collection of numbers. Powergamers like their characters to be powerful, but not necessarily at the expense of fulfilling RP.</p></blockquote><p></p>
[QUOTE="Presto2112, post: 2910480, member: 18303"] For the record, it is my firm belief that a really good player can RP his heart out after making a really strong, min-maxed character. I believe it really depends on your character creation method. (A) Do you begin with a character concept in mind, build a strong, survivable PC, and then build his/her story around that concept? (B) Do you begin with a story for your character first, and then build the PC to fit the story? If you choose Option A (as I usually do), you're more than likely (but NOT definitely) going to be one who min-maxes. I've actually gone so far as to give my new wizard PC the Noncombatant flaw so I could get that extra feat. Wizard's are weak melee combatants anyway, and he's usually not going to find himself in the midst of melee combat, so what's an extra -2 going to hurt? However, I made a story reason as to WHY he has that character flaw (lost his eye in a sparring match in his youth and now gets extremely nervous when holding a weapon). That's the key, IMO. That's also where I draw the line between powergaming and munchkinism. Munchkins typically don't care about their PC's story at all, it's just a collection of numbers. Powergamers like their characters to be powerful, but not necessarily at the expense of fulfilling RP. [/QUOTE]
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Why is Min/Maxing viewed as bad?
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