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Why is Min/Maxing viewed as bad?
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<blockquote data-quote="Hussar" data-source="post: 2910676" data-attributes="member: 22779"><p>fWitch - I've gone completely the other way. I dislike intensely stat-rolling because of the obscene bohemoths that people usually roll up. And, IME, when the player rolls a 27 point character, he or she whines until they get a reroll. It just throws the game so far out of whack when one PC has a 56 point character and the others have 32, just because of the luck of the dice. OTOH, I do play a 32 point buy game, so it's not like my lot are pansies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would NEVER complain about any player using any option from the game. If the choice is there, then they should be able to take it. If you don't want that particular option in your game, that's groovy, remove it. But, don't whine when players make the best characters they can. Adventuring is dangerous. I fully expect PC's to be created with that in mind.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2910676, member: 22779"] fWitch - I've gone completely the other way. I dislike intensely stat-rolling because of the obscene bohemoths that people usually roll up. And, IME, when the player rolls a 27 point character, he or she whines until they get a reroll. It just throws the game so far out of whack when one PC has a 56 point character and the others have 32, just because of the luck of the dice. OTOH, I do play a 32 point buy game, so it's not like my lot are pansies. :) I would NEVER complain about any player using any option from the game. If the choice is there, then they should be able to take it. If you don't want that particular option in your game, that's groovy, remove it. But, don't whine when players make the best characters they can. Adventuring is dangerous. I fully expect PC's to be created with that in mind. [/QUOTE]
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