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Why is Min/Maxing viewed as bad?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 2910818" data-attributes="member: 710"><p>I remember, many moons ago, I had just started in the "Roleplaying Game hobby, I was a member of a Shadowrun group. </p><p></p><p>One of the players was a munchkin*, powergamer and min-maxer. His character owned two Ares Viper Slivergun II (which were obviously house-rule weapons with special super abilities) and a military spec armor. He was cybered out with high grade (probably Delta, though my memories are fuzzy) cyberware and bioware. He also had high ability score (including willpower, IIRC, so even magic was not his weak spot...)</p><p>Correctly played, he was probably unstoppable. </p><p></p><p>But I remember a situation - i don't know the specifics anymore, but I still know it. He wanted /had to kill a NPC (as usual for Shadowrun), maybe it was a guard, maybe it was something more dangerous, I don't know. Anyway, he had the surprise on him - the other side was unsuspectiv, turning his back to him. But then, the character said: "Damn it. I can't just shoot him in the back." and confronted him in person, clearly stating his intention. I don't rememer anymore how the story ended (probably in a bloody mess for the other side, as usual). </p><p>Don't tell me a munchkin can't roleplay. He can, if he wants to. </p><p></p><p>----------------------------------------------</p><p></p><p>Our group consists of powergamers, some more experienced, some less, but everyone wants to play a powerful character. </p><p>But it's not that we sit down and think "What is the most powerful character I can create". </p><p>We sit down and think "What kind of character do I want to play?". If we have decided that, we ask "How can I make him good at what he does?"</p><p></p><p>Once we start the game, we make adjustments to our grand scheme for our characters - take feats that seem useful due to the campaign setting (and thus make sense to take), we multiclass (or "prestigeclass") to cover weak spots of the party setup and so on. Maybe this is also min/maxing. But it might also be good roleplaying, because the members of the group notice they are lacking something, and they will need to compensate, even if that is not what they "really" want to do. Min/Maxing can, seen in-game, also be just a compromise. Even if it makes the character or the group as a whole more powerful.</p><p></p><p>There are probably some lines we don't cross - heavy multiclassing or cherrypicking PrCs is rare among us. I think I remember only one character that was very heavy on it (multiclassing Fighter, Paladin, Cleric and Hospitaler), but even then, it thematically fit well.</p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*) I think I am using this according to Montes definition of munchkin 1,2 and 6. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 2910818, member: 710"] I remember, many moons ago, I had just started in the "Roleplaying Game hobby, I was a member of a Shadowrun group. One of the players was a munchkin*, powergamer and min-maxer. His character owned two Ares Viper Slivergun II (which were obviously house-rule weapons with special super abilities) and a military spec armor. He was cybered out with high grade (probably Delta, though my memories are fuzzy) cyberware and bioware. He also had high ability score (including willpower, IIRC, so even magic was not his weak spot...) Correctly played, he was probably unstoppable. But I remember a situation - i don't know the specifics anymore, but I still know it. He wanted /had to kill a NPC (as usual for Shadowrun), maybe it was a guard, maybe it was something more dangerous, I don't know. Anyway, he had the surprise on him - the other side was unsuspectiv, turning his back to him. But then, the character said: "Damn it. I can't just shoot him in the back." and confronted him in person, clearly stating his intention. I don't rememer anymore how the story ended (probably in a bloody mess for the other side, as usual). Don't tell me a munchkin can't roleplay. He can, if he wants to. ---------------------------------------------- Our group consists of powergamers, some more experienced, some less, but everyone wants to play a powerful character. But it's not that we sit down and think "What is the most powerful character I can create". We sit down and think "What kind of character do I want to play?". If we have decided that, we ask "How can I make him good at what he does?" Once we start the game, we make adjustments to our grand scheme for our characters - take feats that seem useful due to the campaign setting (and thus make sense to take), we multiclass (or "prestigeclass") to cover weak spots of the party setup and so on. Maybe this is also min/maxing. But it might also be good roleplaying, because the members of the group notice they are lacking something, and they will need to compensate, even if that is not what they "really" want to do. Min/Maxing can, seen in-game, also be just a compromise. Even if it makes the character or the group as a whole more powerful. There are probably some lines we don't cross - heavy multiclassing or cherrypicking PrCs is rare among us. I think I remember only one character that was very heavy on it (multiclassing Fighter, Paladin, Cleric and Hospitaler), but even then, it thematically fit well. [size=1] *) I think I am using this according to Montes definition of munchkin 1,2 and 6. :) [/size] [/QUOTE]
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