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Why is Min/Maxing viewed as bad?
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<blockquote data-quote="Montague68" data-source="post: 2911202" data-attributes="member: 41717"><p>In my experience:</p><p></p><p>Munchkin = A player who is totally concerned with how much mayhem and destruction he (and it's ALWAYS a he) can cause. Roleplaying is nonexistant, with the exception of intimidating NPC's with his uberness. Flavor is thrown out completely in favor of exploiting rules. Rules are bent to the point of breaking, and beyond. This is the sort of player who tried to tie a kobold around his waist in order to take advantage of the wording to the old Expert Tactician feat.</p><p></p><p>Min/Maxer = A player who tries to make the most effective character he can within the framework of the rules. Stats are distributed in cookie cutter fashion for the character selected. Certain Feats are "must have" for certain classes. The player has a goal in mind and builds his character class, prestige class, feats and attributes with that in mind. The end-result is usually a powerful, efficient build that can challenge inexperienced DM's. Usually roleplays well.</p><p></p><p>Min/Maxing is ok with me. Munchkinism is not.</p></blockquote><p></p>
[QUOTE="Montague68, post: 2911202, member: 41717"] In my experience: Munchkin = A player who is totally concerned with how much mayhem and destruction he (and it's ALWAYS a he) can cause. Roleplaying is nonexistant, with the exception of intimidating NPC's with his uberness. Flavor is thrown out completely in favor of exploiting rules. Rules are bent to the point of breaking, and beyond. This is the sort of player who tried to tie a kobold around his waist in order to take advantage of the wording to the old Expert Tactician feat. Min/Maxer = A player who tries to make the most effective character he can within the framework of the rules. Stats are distributed in cookie cutter fashion for the character selected. Certain Feats are "must have" for certain classes. The player has a goal in mind and builds his character class, prestige class, feats and attributes with that in mind. The end-result is usually a powerful, efficient build that can challenge inexperienced DM's. Usually roleplays well. Min/Maxing is ok with me. Munchkinism is not. [/QUOTE]
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