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Why is Min/Maxing viewed as bad?
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<blockquote data-quote="gizmo33" data-source="post: 2911484" data-attributes="member: 30001"><p>(Gizmo puts pompous professor hat on) Because, as my over-simplified post above explained:</p><p></p><p>Thespian DMs need to keep their NPC villains alive because it's how it works in the literature from which they adapt their stories. Munchkin players are adept at killing said NPCs, and so it angers the DM. If the munchkin's PC only had one leg, then he wouldn't be able to chase down the villain, and it would keep the DMs plot line alive. So the munckinism is affecting the game and getting in the way of roleplaying (ie. letting the villain escape).</p><p></p><p>If you want to recreate Dracula, for instance, then everyone has to run around confused and over-powered until the last minute. That's "exciting". Thespian DMs count on manipulating the abilties of the players in order to produce this effect. But adapting the novel to DnD runs the risk of someone taking their optimized Undead Hunter though it, and killing Dracula in the first 5 rounds. Not exactly as exciting as the novel. </p><p></p><p>But rather than force everyone to make up a 1st level commoner (which is probably the honest thing to do to simulate Dracula), the Thespian DM just blames the munchkin for not having read the same novels as him. The munckin probably doesn't know that Dracula is a book - but he's seen the Van Helsing movie!</p><p></p><p>To be fair to the Thespian DM, the munchkin player is usually oblivious to anything not having to do with XP or GP going on in the game. What you're saying is logically true - min-maxing doesn't happen during the game - but IME people that are heavily focused on character development (stat wise) tend to have a hard time comprehending the rest of the game. </p><p></p><p>Go up to a munchkin and say "quick, name one NPC in last weeks game!" and you'll likely get a blank stare. I don't know why that it is - you wouldn't think that ignoring NPCs names would help your BAB any, but apparently it does.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2911484, member: 30001"] (Gizmo puts pompous professor hat on) Because, as my over-simplified post above explained: Thespian DMs need to keep their NPC villains alive because it's how it works in the literature from which they adapt their stories. Munchkin players are adept at killing said NPCs, and so it angers the DM. If the munchkin's PC only had one leg, then he wouldn't be able to chase down the villain, and it would keep the DMs plot line alive. So the munckinism is affecting the game and getting in the way of roleplaying (ie. letting the villain escape). If you want to recreate Dracula, for instance, then everyone has to run around confused and over-powered until the last minute. That's "exciting". Thespian DMs count on manipulating the abilties of the players in order to produce this effect. But adapting the novel to DnD runs the risk of someone taking their optimized Undead Hunter though it, and killing Dracula in the first 5 rounds. Not exactly as exciting as the novel. But rather than force everyone to make up a 1st level commoner (which is probably the honest thing to do to simulate Dracula), the Thespian DM just blames the munchkin for not having read the same novels as him. The munckin probably doesn't know that Dracula is a book - but he's seen the Van Helsing movie! To be fair to the Thespian DM, the munchkin player is usually oblivious to anything not having to do with XP or GP going on in the game. What you're saying is logically true - min-maxing doesn't happen during the game - but IME people that are heavily focused on character development (stat wise) tend to have a hard time comprehending the rest of the game. Go up to a munchkin and say "quick, name one NPC in last weeks game!" and you'll likely get a blank stare. I don't know why that it is - you wouldn't think that ignoring NPCs names would help your BAB any, but apparently it does. [/QUOTE]
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