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Why is Min/Maxing viewed as bad?
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<blockquote data-quote="zypherillius" data-source="post: 2911490" data-attributes="member: 40403"><p><strong>maybe the greater good is being missed?</strong></p><p></p><p>youd probably have to decide from the onset of the campaign if you want that kind of play style. i mean, even if you decide to run certian races, illumians for example, they play to the min/maxing aspect of the game for sure. every second level of a class, you get another sigil. then in your savage species, they give a prestige class for mind flayers where you can acquire all skill points in one skill that your victim had, even if it puts your ranks above the level max. how could it not be an aspect of the game when right inside every book they give you ideas on how to min max? heck, even if you decide not to specalize in one thing, if you run a druid sorcerer, then use the arcane hyrophant and then mystic theurge, thats using whats right in front of you, and by level 20, youve got 9th level druid and arcane spells.</p><p>also, everybody raves about the unearthed arcana, and right inside that, they give the gestalt idea for a campaign variant. min maxing is a fun aspect of the game, it wallows the dm to throw heavier stuff at the players, and the plaers can respond in kind with a large dose of encounter slaying.</p><p>--- added more ---</p><p>and depending on your version of min maxing, you could even say that bonus spells granted by a high modifier would be 'min maxing' because youre getting more than the base charater allows you to have. madding feats or becoming a specialty mage or domain mage could be taken as min maxing too, so depeing on haw much you look between the lines would be yoru aspect of min maxing. id have to say overall its a good thing, it rewards people that read their books and makes people that dont read want to go start scanning how they can make their pc bette.</p></blockquote><p></p>
[QUOTE="zypherillius, post: 2911490, member: 40403"] [b]maybe the greater good is being missed?[/b] youd probably have to decide from the onset of the campaign if you want that kind of play style. i mean, even if you decide to run certian races, illumians for example, they play to the min/maxing aspect of the game for sure. every second level of a class, you get another sigil. then in your savage species, they give a prestige class for mind flayers where you can acquire all skill points in one skill that your victim had, even if it puts your ranks above the level max. how could it not be an aspect of the game when right inside every book they give you ideas on how to min max? heck, even if you decide not to specalize in one thing, if you run a druid sorcerer, then use the arcane hyrophant and then mystic theurge, thats using whats right in front of you, and by level 20, youve got 9th level druid and arcane spells. also, everybody raves about the unearthed arcana, and right inside that, they give the gestalt idea for a campaign variant. min maxing is a fun aspect of the game, it wallows the dm to throw heavier stuff at the players, and the plaers can respond in kind with a large dose of encounter slaying. --- added more --- and depending on your version of min maxing, you could even say that bonus spells granted by a high modifier would be 'min maxing' because youre getting more than the base charater allows you to have. madding feats or becoming a specialty mage or domain mage could be taken as min maxing too, so depeing on haw much you look between the lines would be yoru aspect of min maxing. id have to say overall its a good thing, it rewards people that read their books and makes people that dont read want to go start scanning how they can make their pc bette. [/QUOTE]
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