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Why is Min/Maxing viewed as bad?
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<blockquote data-quote="morrolan" data-source="post: 2911507" data-attributes="member: 1847"><p>I don't think min maxing is wrong or bad, just boring. As a GM (or even as another player) I just get bored knowing what feats and weapons a pc is going to take, just because they allow most power. Min-maxing tends to lead to cookie cutter characters, which is dull. Someone at the start of the thread mentioned Longbowmen, who focused their training and equipment to a specific goal, which is great. But I don't want to be one out of hundreds of identical longbowmen. They don't get their names recorded in the annals of immortal valor. I'd prefer to play someone unique, even if flawed.</p><p></p><p>Game systems encourage certain builds, which is fine. It just comes down to what you want out of the game. To me it's more fun for a party to <em>not</em> be able to take down a baddie, cos they're not optimised in a certain area, to have to come back and find another way to deal with the problem. But ymmv as they say.</p><p></p><p>It's the same with the Dribble clones. It's not <em>bad</em> to want to play a misunderstood dual scimitar wielding outcast elven ranger, especially if your excited cos you just read the books and thought he was a cool character. It's just it's the 783rd time everyone else has see one, so the bloom is off the rose, so to speak.</p></blockquote><p></p>
[QUOTE="morrolan, post: 2911507, member: 1847"] I don't think min maxing is wrong or bad, just boring. As a GM (or even as another player) I just get bored knowing what feats and weapons a pc is going to take, just because they allow most power. Min-maxing tends to lead to cookie cutter characters, which is dull. Someone at the start of the thread mentioned Longbowmen, who focused their training and equipment to a specific goal, which is great. But I don't want to be one out of hundreds of identical longbowmen. They don't get their names recorded in the annals of immortal valor. I'd prefer to play someone unique, even if flawed. Game systems encourage certain builds, which is fine. It just comes down to what you want out of the game. To me it's more fun for a party to [I]not[/I] be able to take down a baddie, cos they're not optimised in a certain area, to have to come back and find another way to deal with the problem. But ymmv as they say. It's the same with the Dribble clones. It's not [I]bad[/I] to want to play a misunderstood dual scimitar wielding outcast elven ranger, especially if your excited cos you just read the books and thought he was a cool character. It's just it's the 783rd time everyone else has see one, so the bloom is off the rose, so to speak. [/QUOTE]
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