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Why is Min/Maxing viewed as bad?
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<blockquote data-quote="morrolan" data-source="post: 2911713" data-attributes="member: 1847"><p>No there is not "one ultimate build", but instead a series of well trod paths. Sure there are say different fighter specs you could follow, but not many fighters would choose to take say a skill focus or even quick draw over maybe great cleave etc. And most of the Dribble clones finesse fighters are going to take the chain of two weapon fighting feats over something maybe less tangible but more uncommon and interesting. The system rewards them for taking those feats by being more effective in combat, thus getting xp and gear more easily etc. That's the way a lot of people play, and how they judge whether they are "winning" at the game, but the same could be said if you played a diplomacy heavy game. You can min-max for that too, and what might be regarded as an "ultimate" build changes. </p><p></p><p>Notice, I say there's nothing wrong with that, it just bores <em>me</em>. YMMV. But I always had a fondness for those gimpy WHFRP characters who started out with a crappy background and had to duck, run, scheme and scrabble to survive, and maybe croak in spite of it. It's just what you find fun.</p><p></p><p></p><p></p><p></p><p>Death of a Salesman, anyone? Ulysses (L. Bloom I mean, not the greek dude)? Tony Soprano maybe? Frodo? </p><p></p><p></p><p>I think some of the characters you mention are actually Max/Maxed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Rand does it all. I only read a few books intothat series before I got bored with it. Maybe I just have a short attention span! </p><p></p><p>Min- maxed characters are by defenition one dimensional. they do a certain thing well to the exclusion of others, right? Which doesn't mean they can't have character, but in a novel you have greater leeway to explore that than in a game. And frankly, I've seen a lot more people define characters based on class/weaponry/skillset than on any kind of "novelistic" development. Which is not to say you can't do it, im sure there are better gamers than I out there who can do both. I just don't see it a lot.</p></blockquote><p></p>
[QUOTE="morrolan, post: 2911713, member: 1847"] No there is not "one ultimate build", but instead a series of well trod paths. Sure there are say different fighter specs you could follow, but not many fighters would choose to take say a skill focus or even quick draw over maybe great cleave etc. And most of the Dribble clones finesse fighters are going to take the chain of two weapon fighting feats over something maybe less tangible but more uncommon and interesting. The system rewards them for taking those feats by being more effective in combat, thus getting xp and gear more easily etc. That's the way a lot of people play, and how they judge whether they are "winning" at the game, but the same could be said if you played a diplomacy heavy game. You can min-max for that too, and what might be regarded as an "ultimate" build changes. Notice, I say there's nothing wrong with that, it just bores [I]me[/I]. YMMV. But I always had a fondness for those gimpy WHFRP characters who started out with a crappy background and had to duck, run, scheme and scrabble to survive, and maybe croak in spite of it. It's just what you find fun. Death of a Salesman, anyone? Ulysses (L. Bloom I mean, not the greek dude)? Tony Soprano maybe? Frodo? I think some of the characters you mention are actually Max/Maxed :p Rand does it all. I only read a few books intothat series before I got bored with it. Maybe I just have a short attention span! Min- maxed characters are by defenition one dimensional. they do a certain thing well to the exclusion of others, right? Which doesn't mean they can't have character, but in a novel you have greater leeway to explore that than in a game. And frankly, I've seen a lot more people define characters based on class/weaponry/skillset than on any kind of "novelistic" development. Which is not to say you can't do it, im sure there are better gamers than I out there who can do both. I just don't see it a lot. [/QUOTE]
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