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Why is Min/Maxing viewed as bad?
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<blockquote data-quote="WayneLigon" data-source="post: 2911818" data-attributes="member: 3649"><p>Well, there was hate for it before 3E. It was seen as a way to purposefully unbalance the party through synergy effects and specific 'sweet spots' in the rules. (<em>Dwarf with maxed CON using a belt of giant strength, gauntlets of ogre power and hammer of thunderbolts</em> is the only one that comes to mind but there were others). </p><p></p><p>There was little in the Rules As Written to deal with the consequences of such things even though the RAW took pains to mention and spell out such combinations, so people thought they had to (1) come up with some cheesy way of getting rid of certain items (<em>You teleport to safety. You didn't say differently so you all arrive naked, with no weapons or magic items</em>), (2) initiate 'the arms race' (<em>You see 66 trolls; they attack</em>).</p><p></p><p>The fact that there was little in the way of quality GM advice didn't help matters much. I still see people trying to throw off the shackles of the adversarial GM approach. Pretty much the only advice given was to be overly stingy with magic items, not on how to actually manage a campaign's power level. You still see that attitude today, passed down like a poisoned fruit from GM to GM.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2911818, member: 3649"] Well, there was hate for it before 3E. It was seen as a way to purposefully unbalance the party through synergy effects and specific 'sweet spots' in the rules. ([I]Dwarf with maxed CON using a belt of giant strength, gauntlets of ogre power and hammer of thunderbolts[/I] is the only one that comes to mind but there were others). There was little in the Rules As Written to deal with the consequences of such things even though the RAW took pains to mention and spell out such combinations, so people thought they had to (1) come up with some cheesy way of getting rid of certain items ([I]You teleport to safety. You didn't say differently so you all arrive naked, with no weapons or magic items[/I]), (2) initiate 'the arms race' ([I]You see 66 trolls; they attack[/I]). The fact that there was little in the way of quality GM advice didn't help matters much. I still see people trying to throw off the shackles of the adversarial GM approach. Pretty much the only advice given was to be overly stingy with magic items, not on how to actually manage a campaign's power level. You still see that attitude today, passed down like a poisoned fruit from GM to GM. [/QUOTE]
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