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Why is Min/Maxing viewed as bad?
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<blockquote data-quote="Barak" data-source="post: 2911966" data-attributes="member: 3028"><p>If this go on, we might as well just start exchanging e-mails. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>But I can write.. 4-5 truly different backgrounds for that fighter with the 18 STR with Power Attack. Why? Because the base is a trope, and it's -easier- to concentrate on roleplaying aspect that disregard (while still taking it into account) tropes. The herbalist fighter? Well ok, it might work once. From a truly RP perspective, other builds would probably make more sense, actually. </p><p></p><p></p><p>They can -both- be interesting.. Note that since most fighter builds do not depend on skills, they can pick some interesting skills to round up characters, instead of "jump/swim".</p><p></p><p></p><p></p><p>For a min/maxer/roleplayer, background is very, very important, as it's the only part of character building in which the roleplaying part comes into play.</p><p></p><p></p><p></p><p>I've actually once used the exact same character (a dual-dagger-wielding halfing rogue/fighter, btw) twice, completely making them into different characters simply through background. YOu can make up an infinite amount of stories. Characters, while large, are limited.</p><p></p><p></p><p></p><p>I've actually always viewed the "min" part of min/max as "minimizing weaknesses" while maximizing efficiency. But anyway. D&D favors specialization, there's no doubt about that. One of the rulebook actually -tells- you that it's better to maxed out a few skills than having 1 rank in a bunch of different ones. And with the escalating DC system, it's true. It's also why characters group together, since 4 specialists will be better than 4 jack-of-all-trades,</p><p></p><p></p><p></p><p>My point with that example, which wasn't very clear, is that they are both meant to be the same people. But one took me barely one sentence, and the other a paragraph. So when people talk about their characters, unless the back story is relevant, they'll fall back on class/levels/whatever. It doesn't mean the background isn't important, just that it takes longer to get into in this type of forum, so you are bound to hear more of the former than the latter. </p><p></p><p>P.S. I also totally made up both situations.</p></blockquote><p></p>
[QUOTE="Barak, post: 2911966, member: 3028"] If this go on, we might as well just start exchanging e-mails. :) But I can write.. 4-5 truly different backgrounds for that fighter with the 18 STR with Power Attack. Why? Because the base is a trope, and it's -easier- to concentrate on roleplaying aspect that disregard (while still taking it into account) tropes. The herbalist fighter? Well ok, it might work once. From a truly RP perspective, other builds would probably make more sense, actually. They can -both- be interesting.. Note that since most fighter builds do not depend on skills, they can pick some interesting skills to round up characters, instead of "jump/swim". For a min/maxer/roleplayer, background is very, very important, as it's the only part of character building in which the roleplaying part comes into play. I've actually once used the exact same character (a dual-dagger-wielding halfing rogue/fighter, btw) twice, completely making them into different characters simply through background. YOu can make up an infinite amount of stories. Characters, while large, are limited. I've actually always viewed the "min" part of min/max as "minimizing weaknesses" while maximizing efficiency. But anyway. D&D favors specialization, there's no doubt about that. One of the rulebook actually -tells- you that it's better to maxed out a few skills than having 1 rank in a bunch of different ones. And with the escalating DC system, it's true. It's also why characters group together, since 4 specialists will be better than 4 jack-of-all-trades, My point with that example, which wasn't very clear, is that they are both meant to be the same people. But one took me barely one sentence, and the other a paragraph. So when people talk about their characters, unless the back story is relevant, they'll fall back on class/levels/whatever. It doesn't mean the background isn't important, just that it takes longer to get into in this type of forum, so you are bound to hear more of the former than the latter. P.S. I also totally made up both situations. [/QUOTE]
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