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Why is no one talking about THE BOOK OF MANY THINGS?
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<blockquote data-quote="pukunui" data-source="post: 9624616" data-attributes="member: 54629"><p>Really? I've read it and am eager to run it! Yeah, it needs some fleshing out in parts, but I wouldn't call it "shockingly bad". The only 5e adventures I would apply that to are <em>Dragon Heist </em>and <em>The Shattered Obelisk</em>. <em>Turn of Fortune's Wheel </em>is, IMO, significantly better than <em>Light of Xaryxis </em>from the Spelljammer box set.</p><p></p><p></p><p>The book is full of way to use the deck of cards, so I'm not sure why you say it something people will never use. In addition to using it for the eponymous Deck of Many Things, you can use the cards to randomly generate adventure outlines, to narrate long journeys, as an alternative to the generic rule for inspiration, and so on. They really made an effort to provide DMs with lots of different ways to make use of the deck. It's far from useless!</p></blockquote><p></p>
[QUOTE="pukunui, post: 9624616, member: 54629"] Really? I've read it and am eager to run it! Yeah, it needs some fleshing out in parts, but I wouldn't call it "shockingly bad". The only 5e adventures I would apply that to are [I]Dragon Heist [/I]and [I]The Shattered Obelisk[/I]. [I]Turn of Fortune's Wheel [/I]is, IMO, significantly better than [I]Light of Xaryxis [/I]from the Spelljammer box set. The book is full of way to use the deck of cards, so I'm not sure why you say it something people will never use. In addition to using it for the eponymous Deck of Many Things, you can use the cards to randomly generate adventure outlines, to narrate long journeys, as an alternative to the generic rule for inspiration, and so on. They really made an effort to provide DMs with lots of different ways to make use of the deck. It's far from useless! [/QUOTE]
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Why is no one talking about THE BOOK OF MANY THINGS?
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