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Why is no one talking about THE BOOK OF MANY THINGS?
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<blockquote data-quote="el-remmen" data-source="post: 9625123" data-attributes="member: 11"><p>I know nobody asked me, but I think the Book of Many Things would have been more helpful to me if:</p><p></p><ol> <li data-xf-list-type="ol">It actually included the base rules for the item and the effects of each card as printed in the DMG to avoid having to reference both books at once.</li> <li data-xf-list-type="ol">It provided 4 or so options or variants for each card's power (perhaps by tier). For example, in prepping a deck for a specific point in my current campaign I changed what some of the cards do but kept their theme - for example I made Donjon makes the card puller appear as the captive of an enemy (so they can be involved in play and try to escape, gain info, etc), and versions of the Jester and Fool cards that award/subtract different amounts of XP</li> <li data-xf-list-type="ol">It offered a 5 to 10 variations of the deck using combinations of cards from the Deck of Many Things and the Deck of Many More Things, so you could build a deck based on gaining/losing treasure or property, a deck based on enemies and allies, a deck based on divine and infernal figures, a deck based on luck and gambling, etc. . .<br /> <br /> I do like the idea of using the cards for readings and an adventure compiling a deck by finding individual cards.</li> </ol></blockquote><p></p>
[QUOTE="el-remmen, post: 9625123, member: 11"] I know nobody asked me, but I think the Book of Many Things would have been more helpful to me if: [LIST=1] [*]It actually included the base rules for the item and the effects of each card as printed in the DMG to avoid having to reference both books at once. [*]It provided 4 or so options or variants for each card's power (perhaps by tier). For example, in prepping a deck for a specific point in my current campaign I changed what some of the cards do but kept their theme - for example I made Donjon makes the card puller appear as the captive of an enemy (so they can be involved in play and try to escape, gain info, etc), and versions of the Jester and Fool cards that award/subtract different amounts of XP [*]It offered a 5 to 10 variations of the deck using combinations of cards from the Deck of Many Things and the Deck of Many More Things, so you could build a deck based on gaining/losing treasure or property, a deck based on enemies and allies, a deck based on divine and infernal figures, a deck based on luck and gambling, etc. . . I do like the idea of using the cards for readings and an adventure compiling a deck by finding individual cards. [/LIST] [/QUOTE]
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Why is no one talking about THE BOOK OF MANY THINGS?
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