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Why is Online Gaming considered Second Class?
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<blockquote data-quote="amerigoV" data-source="post: 5433016"><p>I like online if all players/GM are online - people pay attention and I agree some of the roleplay is better. I am running a game now that runs for 2 hours every other week with some pbp. That game is log on, kick butt, log off. No screwing around with idle chatter or wasting time while someone tries to level up their PC (I open maptools and vent 15 min beforehand if anyone wants to socialize). The game starts at 9pm if you are on or not. I really like how its come together vs. normal tabletop.</p><p></p><p>It does suck if the group is together in one room and you have one or two remote players. Its more like an internal work conference call - much is lost as all the focus is on those in the room. That one is a toss up for me vs. playing Xbox do just doing something else.</p><p></p><p>All in all, it has expanded my gaming options, so I give it a thumbs up.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5433016"] I like online if all players/GM are online - people pay attention and I agree some of the roleplay is better. I am running a game now that runs for 2 hours every other week with some pbp. That game is log on, kick butt, log off. No screwing around with idle chatter or wasting time while someone tries to level up their PC (I open maptools and vent 15 min beforehand if anyone wants to socialize). The game starts at 9pm if you are on or not. I really like how its come together vs. normal tabletop. It does suck if the group is together in one room and you have one or two remote players. Its more like an internal work conference call - much is lost as all the focus is on those in the room. That one is a toss up for me vs. playing Xbox do just doing something else. All in all, it has expanded my gaming options, so I give it a thumbs up. [/QUOTE]
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