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Why is Online Gaming considered Second Class?
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<blockquote data-quote="Aeolius" data-source="post: 5433302" data-attributes="member: 2072"><p>My last face-to-face game of D&D was over 15 years ago. I’ve been running games online since 1995, both play-by-post and chat-based. I haven’t thoroughly investigated VTTs, just yet.</p><p></p><p>Granted, my lifestyle is suited to the medium. Being a bit of a xenophobe, I don’t have a circle of friends I hang out with; I don’t hang out in taverns or socialize with the people I work with. I still get together, once a week, and chat online with childhood friends. Chat rooms comprise the majority of my social interactions, these days. For me to find a few hours each week to spend outside of my home would require a major lifestyle change. </p><p></p><p>Having asked my players about the prospects of a VTT, I’m fairly certain the ideal program does not exist, at this time. It would have to be free, cross-platform, and rock solid. As my current game has used a chat room for three years, there isn’t a great desire to add voice-chat or videoconferencing. A few of my players are less than enthusiastic about incorporating elements of social networking; Facebook, Twitter, and the like. </p><p></p><p>In short, for fifteen years I have been gaming electronically with luddites. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>To be fair, I’d prefer a VTT that worked on my iPad. To add videoconferencing I’d have to wait a couple of months until the iPads with cameras are released. Ideally the VTT would handle rulesets for 3.5e/d20/Pathfinder, movement in three dimensions, and be capable of handling odd characters from a hermit crab warlock to a spellstitched swarm-shifter dread necromancer emancipated spawn half-scrag sea kin lacedon with aboleth grafts.</p><p></p><p>Yeah, I’m going to be waiting a bit, I think. Until then, running games in chat rooms keeps my imagination fueled.</p></blockquote><p></p>
[QUOTE="Aeolius, post: 5433302, member: 2072"] My last face-to-face game of D&D was over 15 years ago. I’ve been running games online since 1995, both play-by-post and chat-based. I haven’t thoroughly investigated VTTs, just yet. Granted, my lifestyle is suited to the medium. Being a bit of a xenophobe, I don’t have a circle of friends I hang out with; I don’t hang out in taverns or socialize with the people I work with. I still get together, once a week, and chat online with childhood friends. Chat rooms comprise the majority of my social interactions, these days. For me to find a few hours each week to spend outside of my home would require a major lifestyle change. Having asked my players about the prospects of a VTT, I’m fairly certain the ideal program does not exist, at this time. It would have to be free, cross-platform, and rock solid. As my current game has used a chat room for three years, there isn’t a great desire to add voice-chat or videoconferencing. A few of my players are less than enthusiastic about incorporating elements of social networking; Facebook, Twitter, and the like. In short, for fifteen years I have been gaming electronically with luddites. ;) To be fair, I’d prefer a VTT that worked on my iPad. To add videoconferencing I’d have to wait a couple of months until the iPads with cameras are released. Ideally the VTT would handle rulesets for 3.5e/d20/Pathfinder, movement in three dimensions, and be capable of handling odd characters from a hermit crab warlock to a spellstitched swarm-shifter dread necromancer emancipated spawn half-scrag sea kin lacedon with aboleth grafts. Yeah, I’m going to be waiting a bit, I think. Until then, running games in chat rooms keeps my imagination fueled. [/QUOTE]
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