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Why is Online Gaming considered Second Class?
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<blockquote data-quote="Stoat" data-source="post: 5433480" data-attributes="member: 16786"><p>I used to be like a lot of posters above. I hated the idea of online gaming. I play with friends, and the social aspect of D&D is at least as important to me as the game aspect. I play with a group of close friends. There are guys in my group that I've played with for ten years or more. We went to school together. We were in each other's weddings. I'm not interested in a game of D&D that lacks a social connection.</p><p></p><p>I moved to Augusta, Georgia from Raleigh in 2001, and for many years, I kept DM'ing a game in Raleigh. I'd drive up once every six weeks or so. It's a four or five hour drive depending on traffic. We'd crash at somebody's house and play all weekend, and I'd drag back to work hungover and sleepy on Monday.</p><p></p><p>Time passes. Everybody graduated from college and grad school and folks started having more job responsibilities. Folks started having kids. Folks started moving away. Finally, one of the players moved to Memphis, and it just wasn't feasible to play face to face anymore.</p><p></p><p>So, reluctantly, I took to online gaming. I've enjoyed it a lot. I still play with my friends. We use Ventrillo or Skype, so we have plenty of vocal inflection and tone of voice. There are just as many stupid in-jokes and off-topic digressions as before. We have the same amount of in-character roleplaying we did before. We don't eat pizza and Chinese, but we do all stop for drinks at the same time. It's a much more personal, social experience than I would have thought before I tried it. </p><p></p><p>I miss eye contact and body language. All things being equal, I'd play face to face instead of online. But, online gaming has been "real gaming" for me. The game I play is a "real RPG". It's a "real social experience." And I think it's wise of WotC to pursue the online market.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5433480, member: 16786"] I used to be like a lot of posters above. I hated the idea of online gaming. I play with friends, and the social aspect of D&D is at least as important to me as the game aspect. I play with a group of close friends. There are guys in my group that I've played with for ten years or more. We went to school together. We were in each other's weddings. I'm not interested in a game of D&D that lacks a social connection. I moved to Augusta, Georgia from Raleigh in 2001, and for many years, I kept DM'ing a game in Raleigh. I'd drive up once every six weeks or so. It's a four or five hour drive depending on traffic. We'd crash at somebody's house and play all weekend, and I'd drag back to work hungover and sleepy on Monday. Time passes. Everybody graduated from college and grad school and folks started having more job responsibilities. Folks started having kids. Folks started moving away. Finally, one of the players moved to Memphis, and it just wasn't feasible to play face to face anymore. So, reluctantly, I took to online gaming. I've enjoyed it a lot. I still play with my friends. We use Ventrillo or Skype, so we have plenty of vocal inflection and tone of voice. There are just as many stupid in-jokes and off-topic digressions as before. We have the same amount of in-character roleplaying we did before. We don't eat pizza and Chinese, but we do all stop for drinks at the same time. It's a much more personal, social experience than I would have thought before I tried it. I miss eye contact and body language. All things being equal, I'd play face to face instead of online. But, online gaming has been "real gaming" for me. The game I play is a "real RPG". It's a "real social experience." And I think it's wise of WotC to pursue the online market. [/QUOTE]
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