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Why is Online Gaming considered Second Class?
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<blockquote data-quote="WizarDru" data-source="post: 5433644" data-attributes="member: 151"><p>I've never actually played an online game. There are several reasons for this. While I don't begrudge anyone the chance to play in any capacity, I do consider it an inferior experience to face-to-face gaming.</p><p></p><p>As others have mentioned, our game is not just a reason to roll dice, it's a reason to socialize with my peers. We talk about our jobs, our families and our lives. We share food and drink. We argue, we talk, we joke. We have a mailing list and use that to communicate. We facebook, we LJ, we Twitter....but all of these are second place to sitting together around a table. </p><p></p><p>From an RPG standpoint, being together in person is just more satsifying. As a DM, I do many voices and accents; I use props; I make faces; I hand out materials. VTTs lose most of the benefit of these. Yes, much of this CAN be replicated using a select client...but none easily or seamlessly. Online gaming using VTTs and such always seem, to me, to require a LOT MORE prep...since I improvise a good deal, they fail to help me. They require everyone to sit at a computer and type....and quite honestly, if we're sitting at computers, we're likely playing TF2, Borderlands, Starcraft II or the like. Most VTTs also are not very user-friendly IME, another issue for us.</p><p></p><p>I don't mean to make it sound like I think online gaming by VTT or OpenRPG or other cannot be worhty or fun experiences....I believe the can be and are. But I know that I'd choose a game in person over an online interaction any day of the week. Chat clients lose so much, IMHO.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5433644, member: 151"] I've never actually played an online game. There are several reasons for this. While I don't begrudge anyone the chance to play in any capacity, I do consider it an inferior experience to face-to-face gaming. As others have mentioned, our game is not just a reason to roll dice, it's a reason to socialize with my peers. We talk about our jobs, our families and our lives. We share food and drink. We argue, we talk, we joke. We have a mailing list and use that to communicate. We facebook, we LJ, we Twitter....but all of these are second place to sitting together around a table. From an RPG standpoint, being together in person is just more satsifying. As a DM, I do many voices and accents; I use props; I make faces; I hand out materials. VTTs lose most of the benefit of these. Yes, much of this CAN be replicated using a select client...but none easily or seamlessly. Online gaming using VTTs and such always seem, to me, to require a LOT MORE prep...since I improvise a good deal, they fail to help me. They require everyone to sit at a computer and type....and quite honestly, if we're sitting at computers, we're likely playing TF2, Borderlands, Starcraft II or the like. Most VTTs also are not very user-friendly IME, another issue for us. I don't mean to make it sound like I think online gaming by VTT or OpenRPG or other cannot be worhty or fun experiences....I believe the can be and are. But I know that I'd choose a game in person over an online interaction any day of the week. Chat clients lose so much, IMHO. [/QUOTE]
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