Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why is Online Gaming considered Second Class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5433932" data-attributes="member: 54877"><p>Put me in the group of, "VTT isn't good enough, yet." Otherwise, our face to face group would continue to play that way, and then supplement with online play. It's still too much like using MS Word, circa 1990. You can write documents with it, but it is often too much hassle for what you get, unless that is your only good option (e.g. repeat template letter). </p><p> </p><p>Part of this is that we don't have any true 3rd generation VTT products yet. You know, the ones where it had all the features it could possibly need in version 2. So in version 3, they perfected the user interface and made it foolproof.</p><p> </p><p>Another part is the same "translation" problem that early MMORPG and CRPG games had, compared to table top. Ideally, a VTT product would be for a game system written specifically to be played online, with a game master. Then the mechanical side of it would flow more naturally, and the social features would be pushed to the max. Many of the VTT products right now are really:</p><p> </p><p>1. A way to do virtual table top where you take away the table and use the computer--and in fact sometimes well enough that people use it for that when they are all sitting around the same table.</p><p> </p><p>2. A lot of social features (e.g. chat, voice, etc.) to let you use this while you aren't all sitting around the same table.</p><p> </p><p>You'll note that #1 is not necessarily the best way to focus if you want to maximize mechanical play when people aren't sitting around the same table, but makes a lot of sense for transitional products.</p><p> </p><p>For all that I write software, I'm not an early adopter. We are still in the early adopter period for VTT--albeit rapidly closing in on the 2nd generation products. Give it time.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5433932, member: 54877"] Put me in the group of, "VTT isn't good enough, yet." Otherwise, our face to face group would continue to play that way, and then supplement with online play. It's still too much like using MS Word, circa 1990. You can write documents with it, but it is often too much hassle for what you get, unless that is your only good option (e.g. repeat template letter). Part of this is that we don't have any true 3rd generation VTT products yet. You know, the ones where it had all the features it could possibly need in version 2. So in version 3, they perfected the user interface and made it foolproof. Another part is the same "translation" problem that early MMORPG and CRPG games had, compared to table top. Ideally, a VTT product would be for a game system written specifically to be played online, with a game master. Then the mechanical side of it would flow more naturally, and the social features would be pushed to the max. Many of the VTT products right now are really: 1. A way to do virtual table top where you take away the table and use the computer--and in fact sometimes well enough that people use it for that when they are all sitting around the same table. 2. A lot of social features (e.g. chat, voice, etc.) to let you use this while you aren't all sitting around the same table. You'll note that #1 is not necessarily the best way to focus if you want to maximize mechanical play when people aren't sitting around the same table, but makes a lot of sense for transitional products. For all that I write software, I'm not an early adopter. We are still in the early adopter period for VTT--albeit rapidly closing in on the 2nd generation products. Give it time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is Online Gaming considered Second Class?
Top