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Why is Online Gaming considered Second Class?
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<blockquote data-quote="Merkuri" data-source="post: 5439223" data-attributes="member: 41321"><p>I think you are thinking of something different than we are.</p><p></p><p>You can play online using a virtual tabletop that is nothing other than a virtual representation of a tabletop - basically just a shared image of a map that everyone is looking at in real time. The NPCs you use here are no different than an NPC you would use at a real table. It's a set of numbers you have written down on a piece of paper, or maybe there aren't any stats at all, if you don't think you need them. The virtual tabletop doesn't care whether your NPC has stats, or if you have any NPCs at all. </p><p></p><p>There may be some virtual mediums that require you to name and give stats to NPCs, but you don't have to use those. These problems you're describing definitely do not affect all online games. (They're not in my game, at least.)</p></blockquote><p></p>
[QUOTE="Merkuri, post: 5439223, member: 41321"] I think you are thinking of something different than we are. You can play online using a virtual tabletop that is nothing other than a virtual representation of a tabletop - basically just a shared image of a map that everyone is looking at in real time. The NPCs you use here are no different than an NPC you would use at a real table. It's a set of numbers you have written down on a piece of paper, or maybe there aren't any stats at all, if you don't think you need them. The virtual tabletop doesn't care whether your NPC has stats, or if you have any NPCs at all. There may be some virtual mediums that require you to name and give stats to NPCs, but you don't have to use those. These problems you're describing definitely do not affect all online games. (They're not in my game, at least.) [/QUOTE]
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