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Why is "OSR style" D&D Fun For You?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9077622" data-attributes="member: 11760"><p>For me: </p><p></p><p>It's tonally a different game, closer to a horror movie than high fantasy. I use it to run grittier, more run and gun games, more along the lines of the 13th Warrior than Lord of the Rings.</p><p></p><p>Due to simpler rules and having cut my teeth on 1E and BD&D, there's very low mental load on me as DM, so I find it even easier to improvise in play, meaning things run quickly and smoothly.</p><p></p><p>OSR games are all extremely compatible with one another, meaning that there are decades of adventures and monster books to use, and the OSR movement means that there are now more of these books being released every year than TSR did through their entire run, so at worst, it's got the second-most material of any RPG out there. (If one piled them all up, it might even equal or exceed what 5E has available.)</p><p></p><p>The lighter rules mean that I can create monsters, treasures, spells and even whole classes quickly and easily, allowing for highly customizable games.</p><p></p><p>All that said, I am not replacing 5E with OSR. There are adventures and campaigns that make less sense to run in OSR. I prefer to use the right tool for the job.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9077622, member: 11760"] For me: It's tonally a different game, closer to a horror movie than high fantasy. I use it to run grittier, more run and gun games, more along the lines of the 13th Warrior than Lord of the Rings. Due to simpler rules and having cut my teeth on 1E and BD&D, there's very low mental load on me as DM, so I find it even easier to improvise in play, meaning things run quickly and smoothly. OSR games are all extremely compatible with one another, meaning that there are decades of adventures and monster books to use, and the OSR movement means that there are now more of these books being released every year than TSR did through their entire run, so at worst, it's got the second-most material of any RPG out there. (If one piled them all up, it might even equal or exceed what 5E has available.) The lighter rules mean that I can create monsters, treasures, spells and even whole classes quickly and easily, allowing for highly customizable games. All that said, I am not replacing 5E with OSR. There are adventures and campaigns that make less sense to run in OSR. I prefer to use the right tool for the job. [/QUOTE]
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