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Why is "OSR style" D&D Fun For You?
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<blockquote data-quote="J.Quondam" data-source="post: 9077697" data-attributes="member: 7030100"><p> <ul> <li data-xf-list-type="ul">Rules are generally simple and chargen is quick.</li> <li data-xf-list-type="ul">Character background is typically pretty minimal, and develops in unexpected ways during the campaign.</li> <li data-xf-list-type="ul">Encounters come with little/no assumption of any sort of balance.</li> <li data-xf-list-type="ul">Character (and monster) "customization" derives more more from imagination than lists of mechanical options.</li> <li data-xf-list-type="ul">Consequences of resource limits and threat of equipment loss are meaningful.</li> <li data-xf-list-type="ul">Characters typically start as hapless nobodies, yet their stories often unfold in zany, absurdist, nonsensical directions.</li> </ul><p></p><p>(None of that is to say that these preferences can only be played with "official" OSR; this is just how I think of "OSR".)</p><p></p><p>I played BEC (of BECMI) from age 10 through high school; then joined a 20 year-old 1e campaign in college in the mid 90s. Since then, I haven't played much "official" OSR, but when I was grinding under Pathfinder by 2010 or so, we switched to fan created mods like Microlite20 and Searchers of the Unknown. We very quickly fell into that 'old-school' mode of play, which I think was largely driven by those games' simplicity and the need to just "wing it" most of the time.</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 9077697, member: 7030100"] [LIST] [*]Rules are generally simple and chargen is quick. [*]Character background is typically pretty minimal, and develops in unexpected ways during the campaign. [*]Encounters come with little/no assumption of any sort of balance. [*]Character (and monster) "customization" derives more more from imagination than lists of mechanical options. [*]Consequences of resource limits and threat of equipment loss are meaningful. [*]Characters typically start as hapless nobodies, yet their stories often unfold in zany, absurdist, nonsensical directions. [/LIST] (None of that is to say that these preferences can only be played with "official" OSR; this is just how I think of "OSR".) I played BEC (of BECMI) from age 10 through high school; then joined a 20 year-old 1e campaign in college in the mid 90s. Since then, I haven't played much "official" OSR, but when I was grinding under Pathfinder by 2010 or so, we switched to fan created mods like Microlite20 and Searchers of the Unknown. We very quickly fell into that 'old-school' mode of play, which I think was largely driven by those games' simplicity and the need to just "wing it" most of the time. [/QUOTE]
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