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Why is "OSR style" D&D Fun For You?
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<blockquote data-quote="Micah Sweet" data-source="post: 9077769" data-attributes="member: 6747251"><p>Like the OP, I started with the Metzer box and moved into 1e in the mid-80s. Even after 2e came out (which i loved and read obsessively) we mostly played with 1e's rules. In recent years I've moved into OSR stuff, my favorites being ACKS and DCC. Most of the things I love about the OSR are already called out above:</p><p></p><p>1. Dangerous situations feel dangerous. If my PC gets into it, they can easily fall and not pop back up later that round.</p><p></p><p>2. Resource management. It matters what you're carrying, and how much, and (if you're a caster) when and how to use your limited magic. Best solve to the fighter/wizard problem I know starts with the old school approach.</p><p></p><p>3. Exploration and worldbuilding. My favorite parts of the game, and most games in the OSR put a lot of effort into making a world that feels real and immersive, and has answers to the questions PCs ask to make informed choices and have real agency.</p><p></p><p>There's more, but that's good to start on.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9077769, member: 6747251"] Like the OP, I started with the Metzer box and moved into 1e in the mid-80s. Even after 2e came out (which i loved and read obsessively) we mostly played with 1e's rules. In recent years I've moved into OSR stuff, my favorites being ACKS and DCC. Most of the things I love about the OSR are already called out above: 1. Dangerous situations feel dangerous. If my PC gets into it, they can easily fall and not pop back up later that round. 2. Resource management. It matters what you're carrying, and how much, and (if you're a caster) when and how to use your limited magic. Best solve to the fighter/wizard problem I know starts with the old school approach. 3. Exploration and worldbuilding. My favorite parts of the game, and most games in the OSR put a lot of effort into making a world that feels real and immersive, and has answers to the questions PCs ask to make informed choices and have real agency. There's more, but that's good to start on. [/QUOTE]
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Why is "OSR style" D&D Fun For You?
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