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Why is "OSR style" D&D Fun For You?
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<blockquote data-quote="Malmuria" data-source="post: 9078654" data-attributes="member: 7030755"><p>Exactly...I see people talk a lot about the lack of character "customization" in OSR games. My feeling is that a character can be as customized as you like, but its defined by what you bring to the table and what you do in the game, not a menu of pre-written options. "Every fighter is the same" is only true if you only have one way of imagining and playing a fighter.</p><p></p><p></p><p></p><p>To my understanding, initially the most popular retroclone was OSRIC, simply because people wanted to keep playing and publishing for the game they were playing (AD&D). As people started to think about principles of old school play, they found AD&D to have too much cruft and detail, and thus went back to OD&D and Basic. Labyrinth Lord, Lamentations of the Flame Princess, and OSE were all popular basic dnd retroclones; OSE was the only one that didn't add any house rules other than optional ascending armor class.</p><p></p><p>Now I think OSE is popular because of the quality of the presentation and the books and because Necrotic Gnome makes really good adventures and settings. Swords and Wizardry has a contingent of followers. However, I think all of the interesting stuff is happening in the New School Revolution ("NSR"), with Knave and Into the Odd and various derivations of those.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 9078654, member: 7030755"] Exactly...I see people talk a lot about the lack of character "customization" in OSR games. My feeling is that a character can be as customized as you like, but its defined by what you bring to the table and what you do in the game, not a menu of pre-written options. "Every fighter is the same" is only true if you only have one way of imagining and playing a fighter. To my understanding, initially the most popular retroclone was OSRIC, simply because people wanted to keep playing and publishing for the game they were playing (AD&D). As people started to think about principles of old school play, they found AD&D to have too much cruft and detail, and thus went back to OD&D and Basic. Labyrinth Lord, Lamentations of the Flame Princess, and OSE were all popular basic dnd retroclones; OSE was the only one that didn't add any house rules other than optional ascending armor class. Now I think OSE is popular because of the quality of the presentation and the books and because Necrotic Gnome makes really good adventures and settings. Swords and Wizardry has a contingent of followers. However, I think all of the interesting stuff is happening in the New School Revolution ("NSR"), with Knave and Into the Odd and various derivations of those. [/QUOTE]
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