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Why is "OSR style" D&D Fun For You?
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<blockquote data-quote="Arilyn" data-source="post: 9078933" data-attributes="member: 6816042"><p>Basic became the more popular choice to clone, giving us Labyrinth Lord, Mazes and Minotaurs and, of course, OSE. OSE rose to the top in popularity. Crawford's line of "Without Numbers" games also became popular. And of course, Castles and Crusades has been humming along for many years. </p><p></p><p>The OSR grew past cloning and very short, simple games like Maze Rats, Knave, Cairn and Mausritter erupted, all sharing DNA from Into the Odd and with each other. Many games in the OSR field have become very Indy, like Troika, Heart and Spire. </p><p></p><p>There's a split in the OSR between what's being coined NewSR and the old guard who believe only games coming faithfully off the old D&D games count. And what about other old, non-D&D games? What about Mothership or DM Scotty's EZD6? </p><p></p><p>Now Shadowdark dropped, with its wildly successful Kickstarter, marrying some 5e concepts with Old School...</p></blockquote><p></p>
[QUOTE="Arilyn, post: 9078933, member: 6816042"] Basic became the more popular choice to clone, giving us Labyrinth Lord, Mazes and Minotaurs and, of course, OSE. OSE rose to the top in popularity. Crawford's line of "Without Numbers" games also became popular. And of course, Castles and Crusades has been humming along for many years. The OSR grew past cloning and very short, simple games like Maze Rats, Knave, Cairn and Mausritter erupted, all sharing DNA from Into the Odd and with each other. Many games in the OSR field have become very Indy, like Troika, Heart and Spire. There's a split in the OSR between what's being coined NewSR and the old guard who believe only games coming faithfully off the old D&D games count. And what about other old, non-D&D games? What about Mothership or DM Scotty's EZD6? Now Shadowdark dropped, with its wildly successful Kickstarter, marrying some 5e concepts with Old School... [/QUOTE]
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