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Why is "OSR style" D&D Fun For You?
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<blockquote data-quote="Oligopsony" data-source="post: 9085309" data-attributes="member: 56314"><p>People played TSR D&D a lot of different ways back in the day, some of which were quite OSRy some of which weren’t. (The name, in this sense, is a misnomer, but it’s the name we’ve got.)</p><p></p><p>The most dissatisfactory thing about 5e by far is that character creation (especially above low levels) is an involved process, which discourages lethality. Fastcharacter is the best way to deal with this. Spellcasters also have a bunch of “this part of the game goes away” buttons, but TSR editions also had that. </p><p></p><p>Most other issues are not that hard to solve, if you’re the GM. Instead you want to be really clear about balance and play expectations (combat as war rather than sport), use diegetic engagement in lieu of skill checks, telegraph danger, import hazard dice, don’t fudge, use morale and reaction roles, etc.</p><p></p><p>I’d rather use OSE or Cairn in a vacuum, but 5e is passable, definitely moreso than 3.x or 4. It’s too crunchy overall but then so is AD&D.</p></blockquote><p></p>
[QUOTE="Oligopsony, post: 9085309, member: 56314"] People played TSR D&D a lot of different ways back in the day, some of which were quite OSRy some of which weren’t. (The name, in this sense, is a misnomer, but it’s the name we’ve got.) The most dissatisfactory thing about 5e by far is that character creation (especially above low levels) is an involved process, which discourages lethality. Fastcharacter is the best way to deal with this. Spellcasters also have a bunch of “this part of the game goes away” buttons, but TSR editions also had that. Most other issues are not that hard to solve, if you’re the GM. Instead you want to be really clear about balance and play expectations (combat as war rather than sport), use diegetic engagement in lieu of skill checks, telegraph danger, import hazard dice, don’t fudge, use morale and reaction roles, etc. I’d rather use OSE or Cairn in a vacuum, but 5e is passable, definitely moreso than 3.x or 4. It’s too crunchy overall but then so is AD&D. [/QUOTE]
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