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Why is "OSR style" D&D Fun For You?
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<blockquote data-quote="Uni-the-Unicorn!" data-source="post: 9085555" data-attributes="member: 6909860"><p>I will do my best to answer, but keep in mind I am not the DM. He is the one that keeps track of our houserules.</p><p></p><p>Light and darkness are not something we have ever concerned ourselves with too much in the past 30+ years. We didn't really track it much in 1e and we don't now either. It only matters when it matters. However, most of our PCs don't have darkvision (mostly humans) thought we have a halfling and an elf.</p><p></p><p>Not IME. That being said it is not easy to get a long rest in a dungeon or even the wilderness for that matter!</p><p></p><p>Rope, healer's kit, lock pick tools, oil, caltrops, torches, poles, etc. all have varying levels of use. About the same as I can remember from 1e. We are a pretty careful group and prepare accordingly.</p><p></p><p>We narrate most exploration like we did in 1e. We mostly skip that, but not always, and just assume we get to the dungeon or city or whatever. However, we have never really had to track food or water and we didn't do it in 1e either.</p><p></p><p>I'm not the DM, so...?</p><p></p><p>I don't have an issue with either, though we have discussed reducing them after 10th level in our next campaign. However, we have a few house rules that affect this and rest and healing in general. Here is a brief description:</p><ul> <li data-xf-list-type="ul">Death at 0 BHP</li> <li data-xf-list-type="ul">BHP (bloodied hit points) are based on size (between 4-10 for Medium IIRC) and don't increase with level. </li> <li data-xf-list-type="ul">HP recover normally, but you only get 1 BHP per week of rest and use of healer's kit and med check</li> <li data-xf-list-type="ul">You loose BHP after HP hit 0 and/or on a confirmed critical hit.</li> </ul><p></p><p>I am not sure what your asking. Combat is deadly so we try to avoid combat or stack the odds in our favor by planning and research. We plan strategically. A critical hit could kill you so you really need to get the odds in your favor if possible. That often involves creative approaches to combat. On top of that we don't have a cleric in our group!</p><p></p><p>Well we are level 15 now so mundane challenges tend to be a bit less mundane. However, we are not to powerful and have been running for our lives more than once in the past few levels. Our combat is fast and furious. Typical short (1-2 rounds) but sometimes longer. I actually prefer the longer combats as you get to do more and RP more in them. However, I don't find them a slog. I mean we can zip through a 5 round combat in 20-30 min. We only have one spellcaster (wizard) so spells are a help, but rarely the answer. Typically we plan and strategize to solve our problems.</p></blockquote><p></p>
[QUOTE="Uni-the-Unicorn!, post: 9085555, member: 6909860"] I will do my best to answer, but keep in mind I am not the DM. He is the one that keeps track of our houserules. Light and darkness are not something we have ever concerned ourselves with too much in the past 30+ years. We didn't really track it much in 1e and we don't now either. It only matters when it matters. However, most of our PCs don't have darkvision (mostly humans) thought we have a halfling and an elf. Not IME. That being said it is not easy to get a long rest in a dungeon or even the wilderness for that matter! Rope, healer's kit, lock pick tools, oil, caltrops, torches, poles, etc. all have varying levels of use. About the same as I can remember from 1e. We are a pretty careful group and prepare accordingly. We narrate most exploration like we did in 1e. We mostly skip that, but not always, and just assume we get to the dungeon or city or whatever. However, we have never really had to track food or water and we didn't do it in 1e either. I'm not the DM, so...? I don't have an issue with either, though we have discussed reducing them after 10th level in our next campaign. However, we have a few house rules that affect this and rest and healing in general. Here is a brief description: [LIST] [*]Death at 0 BHP [*]BHP (bloodied hit points) are based on size (between 4-10 for Medium IIRC) and don't increase with level. [*]HP recover normally, but you only get 1 BHP per week of rest and use of healer's kit and med check [*]You loose BHP after HP hit 0 and/or on a confirmed critical hit. [/LIST] I am not sure what your asking. Combat is deadly so we try to avoid combat or stack the odds in our favor by planning and research. We plan strategically. A critical hit could kill you so you really need to get the odds in your favor if possible. That often involves creative approaches to combat. On top of that we don't have a cleric in our group! Well we are level 15 now so mundane challenges tend to be a bit less mundane. However, we are not to powerful and have been running for our lives more than once in the past few levels. Our combat is fast and furious. Typical short (1-2 rounds) but sometimes longer. I actually prefer the longer combats as you get to do more and RP more in them. However, I don't find them a slog. I mean we can zip through a 5 round combat in 20-30 min. We only have one spellcaster (wizard) so spells are a help, but rarely the answer. Typically we plan and strategize to solve our problems. [/QUOTE]
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