Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is "OSR style" D&D Fun For You?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 9086225" data-attributes="member: 22779"><p>I know this wasn't directed at me, but, I'd like to take a shot here. Sorry about the fisking, but, it's easier to answer each point individually. Note, assume I'm adding the phrase "for me and my table to the end of every single statement.</p><p></p><p>Since I play online, light and vision are FAR more important than they ever were playing tabletop, for me. LOS effects, plus the fact that all you have to do to screw over darkvision is grant the Stalker feat to a couple of baddies once in a while and you show how important light actually is. Granted, true, tracking time like that - as in how long do your torches last - isn't much of an issue. But, then, in AD&D it was a non-issue by 3rd level anyway with Continual Light. Not a change for me.</p><p></p><p>Long rests are a resource, same as anything else. The fact that characters actually can go from full HP to dead in a single encounter means that challenges are never obviated. True, no more Level Drain. But, that isn't much of a loss IMO. </p><p></p><p>All the time. Tools are used constantly in our game, for example. </p><p></p><p>This is honestly something I struggle with. But, in our current Spelljammer campaign, I came across a nifty idea for dealing with travel that I'm working on, so, yes, it is a serious risk.</p><p></p><p>Again, playing online, so, no. That's not cumbersome at all. 99% of it is automated, so, it happens in the background. But, again, I realize that this isn't helpful for people who play F2F.</p><p></p><p>Character? Not at all. It's usually harder not killing PC's. Everyone forgets that while monster HP is much greater than before, monster damage has generally doubled or tripled, while PC HP haven't even doubled. </p><p></p><p>All the time. My players are pretty cautious and they know I will whack PC's given the chance. Downed PC's will be attacked, for example. The last homebrew monster I used caused characters to make death saves while still having HP. Fail three times and you die outright. Neat mechanic.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9086225, member: 22779"] I know this wasn't directed at me, but, I'd like to take a shot here. Sorry about the fisking, but, it's easier to answer each point individually. Note, assume I'm adding the phrase "for me and my table to the end of every single statement. Since I play online, light and vision are FAR more important than they ever were playing tabletop, for me. LOS effects, plus the fact that all you have to do to screw over darkvision is grant the Stalker feat to a couple of baddies once in a while and you show how important light actually is. Granted, true, tracking time like that - as in how long do your torches last - isn't much of an issue. But, then, in AD&D it was a non-issue by 3rd level anyway with Continual Light. Not a change for me. Long rests are a resource, same as anything else. The fact that characters actually can go from full HP to dead in a single encounter means that challenges are never obviated. True, no more Level Drain. But, that isn't much of a loss IMO. All the time. Tools are used constantly in our game, for example. This is honestly something I struggle with. But, in our current Spelljammer campaign, I came across a nifty idea for dealing with travel that I'm working on, so, yes, it is a serious risk. Again, playing online, so, no. That's not cumbersome at all. 99% of it is automated, so, it happens in the background. But, again, I realize that this isn't helpful for people who play F2F. Character? Not at all. It's usually harder not killing PC's. Everyone forgets that while monster HP is much greater than before, monster damage has generally doubled or tripled, while PC HP haven't even doubled. All the time. My players are pretty cautious and they know I will whack PC's given the chance. Downed PC's will be attacked, for example. The last homebrew monster I used caused characters to make death saves while still having HP. Fail three times and you die outright. Neat mechanic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is "OSR style" D&D Fun For You?
Top