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Why is "OSR style" D&D Fun For You?
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<blockquote data-quote="Malmuria" data-source="post: 9087199" data-attributes="member: 7030755"><p>OSR principles are definitely a reconstruction of a particular style of play, with elements of outright invention. It's clear that people played all sorts of different ways even from the very beginning. Even Gygax and Arneson seemed to have very different games. Even within the OSR, the bulk of the modules are for low levels, and many newer games don't even have levels.</p><p></p><p>That said, I still think later editions leaned more into high fantasy, whether via "monty haul," heroism with a certain amount of plot armor, or wotc style character building. 5e definitely feels more high powered to my players than OSE, due to the presence in the former of things like cantrips, darkvision, per rest abilities, and the like.</p><p></p><p></p><p>Although, that's with between 50-75 sessions, with sessions being 10-ish hours</p><p></p><p>[URL unfurl="true"]https://alldeadgenerations.blogspot.com/2021/06/classic-vs-past.html[/URL]</p></blockquote><p></p>
[QUOTE="Malmuria, post: 9087199, member: 7030755"] OSR principles are definitely a reconstruction of a particular style of play, with elements of outright invention. It's clear that people played all sorts of different ways even from the very beginning. Even Gygax and Arneson seemed to have very different games. Even within the OSR, the bulk of the modules are for low levels, and many newer games don't even have levels. That said, I still think later editions leaned more into high fantasy, whether via "monty haul," heroism with a certain amount of plot armor, or wotc style character building. 5e definitely feels more high powered to my players than OSE, due to the presence in the former of things like cantrips, darkvision, per rest abilities, and the like. Although, that's with between 50-75 sessions, with sessions being 10-ish hours [URL unfurl="true"]https://alldeadgenerations.blogspot.com/2021/06/classic-vs-past.html[/URL] [/QUOTE]
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