Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is "OSR style" D&D Fun For You?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malmuria" data-source="post: 9087528" data-attributes="member: 7030755"><p>It's hard to take into account the <em>variety</em> of gameplay while also seeing if there are any <em>historical trends--</em>change over time--in that gameplay in general. There's certainly a trend toward a sort of fundamentalism as to the the way things supposedly were back in the day. I see this in discussions of racial ASI, for example, which don't take into account how limited in effect they were in AD&D as opposed to 5e (and then make claims about how its removal ruins 50 years of gaming etc etc). </p><p></p><p>The obverse is also true--a claim that current games are more "advanced" in their design compared to archaic things like xp-for-gold, without trying to take into account what sort of gameplay the latter encourages. Did xp-for-gold really mean that "combat was a fail state"? Probably not in practice. Yet, the fact that it was the default rule might be attributed to something other than a weird old rule that makes no sense.</p><p></p><p>Still, to my read, if you compare a 1st level Basic character with a 1st level 5e character, the latter has a lot more resources at their disposal (i.e. on their character sheet) to mitigate challenges, will level up more quickly, is less likely to die (death saves), and might be playing through a module that focuses on balanced encounters and moving the characters through rather than player skill and lethality.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 9087528, member: 7030755"] It's hard to take into account the [I]variety[/I] of gameplay while also seeing if there are any [I]historical trends--[/I]change over time--in that gameplay in general. There's certainly a trend toward a sort of fundamentalism as to the the way things supposedly were back in the day. I see this in discussions of racial ASI, for example, which don't take into account how limited in effect they were in AD&D as opposed to 5e (and then make claims about how its removal ruins 50 years of gaming etc etc). The obverse is also true--a claim that current games are more "advanced" in their design compared to archaic things like xp-for-gold, without trying to take into account what sort of gameplay the latter encourages. Did xp-for-gold really mean that "combat was a fail state"? Probably not in practice. Yet, the fact that it was the default rule might be attributed to something other than a weird old rule that makes no sense. Still, to my read, if you compare a 1st level Basic character with a 1st level 5e character, the latter has a lot more resources at their disposal (i.e. on their character sheet) to mitigate challenges, will level up more quickly, is less likely to die (death saves), and might be playing through a module that focuses on balanced encounters and moving the characters through rather than player skill and lethality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is "OSR style" D&D Fun For You?
Top