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Why is "OSR style" D&D Fun For You?
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<blockquote data-quote="Hussar" data-source="post: 9088373" data-attributes="member: 22779"><p>An additional schism, I think, might be with those like me who started with Moldvay Basic. You rolled 3d6 in order, but, then you could swap points 2 for 1, raising or lowering Str, Int and/or Wis, raising Dex and Con and Cha couldn't be changed. So, fighters almost universally would have 9 or 10 Int and Wis (9 was the lowest you could reduce a score to) in order to gain 2 or 3 points to add to Str and Dex (up to a max of 18). Or wizards would bump points into Int, that sort of thing.</p><p></p><p>We kept this rolling method all the way through AD&D and I believe we might have kept it up for 2e as well. </p><p></p><p>So, for me, something like standard array or point buy, isn't all that much of a change from AD&D. I get character stats that look pretty close between editions.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9088373, member: 22779"] An additional schism, I think, might be with those like me who started with Moldvay Basic. You rolled 3d6 in order, but, then you could swap points 2 for 1, raising or lowering Str, Int and/or Wis, raising Dex and Con and Cha couldn't be changed. So, fighters almost universally would have 9 or 10 Int and Wis (9 was the lowest you could reduce a score to) in order to gain 2 or 3 points to add to Str and Dex (up to a max of 18). Or wizards would bump points into Int, that sort of thing. We kept this rolling method all the way through AD&D and I believe we might have kept it up for 2e as well. So, for me, something like standard array or point buy, isn't all that much of a change from AD&D. I get character stats that look pretty close between editions. [/QUOTE]
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Why is "OSR style" D&D Fun For You?
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