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Why is "OSR style" D&D Fun For You?
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<blockquote data-quote="mehighlow" data-source="post: 9089918" data-attributes="member: 85989"><p>It's the thrill of that first time I played a tabletop RPG for me, chasing to rekindle that flame of wonder I felt back then. I guess most of us play RPGs to recapture the feeling of excitement we first had when we discovered there was a game where you simultaneously decide and discover what is going to happen. And it has magic and dragons!</p><p></p><p>Although, it does not have much to do with the system itself - I started with Warhammer, AD&D, Rolemaster and CP 2020 more or less equally, but an OSR game (for me) needs to evoke the sense of not really knowing what to expect, even though you may be familiar with the rules. This in practice means randomness, aleatory, stochastic, things that will surprise the GM as much as the players. And ofc, respect the dice, let them tell the story. This means there is real danger in play, and that is the second component of the thrill. Having stakes means having something to lose.</p><p></p><p>This leads to my preference for low-level (or "flat" advancement) play - I love playing 0 level characters like Dungeon Crawl Classics has with their funnel adventures, where you create four zero levels, and of those that survive, one can level up into a proper level 1 hero! And low-level characters get killed easily, which makes the "win" (survival, advancement, treasure, discovery) more sweeter and appreciated in my book.</p><p></p><p>Playing low level characters also plays into the thrill I am chasing, in the sense that rolling up characters is tied to the of beginning a new adventure or a campaign, and I love that feeling, like opening a book you know is going to be good. Also, playing 0 level peasants also lends itself to, well, roleplaying the amazement and wonder of yokels-gone-heroes, which kind of makes it easier to truly feel it again.</p></blockquote><p></p>
[QUOTE="mehighlow, post: 9089918, member: 85989"] It's the thrill of that first time I played a tabletop RPG for me, chasing to rekindle that flame of wonder I felt back then. I guess most of us play RPGs to recapture the feeling of excitement we first had when we discovered there was a game where you simultaneously decide and discover what is going to happen. And it has magic and dragons! Although, it does not have much to do with the system itself - I started with Warhammer, AD&D, Rolemaster and CP 2020 more or less equally, but an OSR game (for me) needs to evoke the sense of not really knowing what to expect, even though you may be familiar with the rules. This in practice means randomness, aleatory, stochastic, things that will surprise the GM as much as the players. And ofc, respect the dice, let them tell the story. This means there is real danger in play, and that is the second component of the thrill. Having stakes means having something to lose. This leads to my preference for low-level (or "flat" advancement) play - I love playing 0 level characters like Dungeon Crawl Classics has with their funnel adventures, where you create four zero levels, and of those that survive, one can level up into a proper level 1 hero! And low-level characters get killed easily, which makes the "win" (survival, advancement, treasure, discovery) more sweeter and appreciated in my book. Playing low level characters also plays into the thrill I am chasing, in the sense that rolling up characters is tied to the of beginning a new adventure or a campaign, and I love that feeling, like opening a book you know is going to be good. Also, playing 0 level peasants also lends itself to, well, roleplaying the amazement and wonder of yokels-gone-heroes, which kind of makes it easier to truly feel it again. [/QUOTE]
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