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Why is Palladium so ant-d20?
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<blockquote data-quote="scourger" data-source="post: 2096163" data-attributes="member: 12328"><p>I only hate to run Palladium games. I love to play them. And that's the problem, in my experience. They make great games for players but not for GMs. When my buddy who has been a more sustained Rifts GM in the past (primarily using the fantasy game foes with the Rifts conversion guide) started talking about running Rifts again, I was OK with it. Then I steered him toward Systems Failure by giving him a discount certificate at the FLGS so that he got it for about $2. I kind of look forward to playing it for a while and then not. It's a complete system, probably because the base rules are cut & pasted from all its predecessors (as I saw back in the day with Heroes Unlimited and Rifts). I can stand a Palladium game for a break and a change of pace, but I would rather play any number of other d20 games before it.</p></blockquote><p></p>
[QUOTE="scourger, post: 2096163, member: 12328"] I only hate to run Palladium games. I love to play them. And that's the problem, in my experience. They make great games for players but not for GMs. When my buddy who has been a more sustained Rifts GM in the past (primarily using the fantasy game foes with the Rifts conversion guide) started talking about running Rifts again, I was OK with it. Then I steered him toward Systems Failure by giving him a discount certificate at the FLGS so that he got it for about $2. I kind of look forward to playing it for a while and then not. It's a complete system, probably because the base rules are cut & pasted from all its predecessors (as I saw back in the day with Heroes Unlimited and Rifts). I can stand a Palladium game for a break and a change of pace, but I would rather play any number of other d20 games before it. [/QUOTE]
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Why is Palladium so ant-d20?
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