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Why is Palladium so ant-d20?
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<blockquote data-quote="Axegrrl" data-source="post: 2096781" data-attributes="member: 17584"><p>One thing that appeals to some Palladium/Rifts/etc. GMs is this: there are so many conflicting rules across various systems that you have to pick and choose which of those rules you're going to use. Some GMs like this flexibility. </p><p></p><p>As a player, I think the thing I liked most about Rifts was that the setting had a ton of flavor. You name the genre, if you looked around long enough in the Multiverse, you'd find it. I mean, really, in how many other systems can you play an anthropomorphic mutant cougar psychic from the Outback who meets up with a techno-wizard Asgardian dwarf and a young amnesiac demigod and then goes dino-hunting in what's left of Florida, vampire-hunting in the desert Southwest, and finally off to do Shadowrun-like missions in a planet-sized city? (And no, I didn't just make that up. Those really are tidbits from the campaign.)</p></blockquote><p></p>
[QUOTE="Axegrrl, post: 2096781, member: 17584"] One thing that appeals to some Palladium/Rifts/etc. GMs is this: there are so many conflicting rules across various systems that you have to pick and choose which of those rules you're going to use. Some GMs like this flexibility. As a player, I think the thing I liked most about Rifts was that the setting had a ton of flavor. You name the genre, if you looked around long enough in the Multiverse, you'd find it. I mean, really, in how many other systems can you play an anthropomorphic mutant cougar psychic from the Outback who meets up with a techno-wizard Asgardian dwarf and a young amnesiac demigod and then goes dino-hunting in what's left of Florida, vampire-hunting in the desert Southwest, and finally off to do Shadowrun-like missions in a planet-sized city? (And no, I didn't just make that up. Those really are tidbits from the campaign.) [/QUOTE]
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Why is Palladium so ant-d20?
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