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Why is Palladium so ant-d20?
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<blockquote data-quote="skippy_the_witch" data-source="post: 2096815" data-attributes="member: 18980"><p>For many years, before the release of 3.0, I bought most of the rifts books as they came out. I loved the fluff, concepts, and artwork. BUT, during that same time period, I also NEVER gamed, and have never found anybody who has been able to competently run a palladium game (then again, to be fair, I also wasn't looking very hard). From my very first look at Rifts, I knew there was no way I was ever going to attempt to run such a system.</p><p></p><p>Years later, and along comes D&D 3.0, which I bought the PHB mostly out of curiosity. The later concept of the OGL and SRD also helped me like this system, but it was the release of Perpetrated Press's Arsenal and Factory books, some of the best designed stuff on technomagic (not technology with magic but magic as technology) I had ever seen, and I just had to buy and use this. For the first time in a decade and a half, I started running a game again, and many gaming products later (RPGNOW is NOT my friend, or at least friend of my wallet), have the beginnings of a homebrew that my players seem to like. The annoying thing is not being able to utilize such simple DM aids as NPC lists and the like, as they take more modification and time than creating them from scratch ends up being.</p><p></p><p>Rifts also has some wonderful technomagic and my homebrew is psuedo post apocalyptic technomagic campaign that shares many similarities to the Rifts world. Had Rifts had an easier rules set or had d20, I don't doubt for a moment that I would instead be running a d20 Rifts game rather than my homebrew. The same held true with the original White Wolf Vampire/Werewolf/Mage, which we all loved the background of, but hated the rules, and it wasn't until the gurps crossovers came out that we began a world of darkness campaign.</p><p></p><p>But, as much as I would like to see d20 Rifts, I also think that it would be a mistake on KS's part, that he would lose more long term customers than he would gain, for it has been my experience at cons and stuff that the Palladium players are usually power gamers of the most munchkiny sort who look down on d20 players, especially D&D, and would immediately jump ship if Palladium "borged out" and was assimilated into the d20 collective.</p><p></p><p>skippy</p><p>GM of The Cursed Earth</p></blockquote><p></p>
[QUOTE="skippy_the_witch, post: 2096815, member: 18980"] For many years, before the release of 3.0, I bought most of the rifts books as they came out. I loved the fluff, concepts, and artwork. BUT, during that same time period, I also NEVER gamed, and have never found anybody who has been able to competently run a palladium game (then again, to be fair, I also wasn't looking very hard). From my very first look at Rifts, I knew there was no way I was ever going to attempt to run such a system. Years later, and along comes D&D 3.0, which I bought the PHB mostly out of curiosity. The later concept of the OGL and SRD also helped me like this system, but it was the release of Perpetrated Press's Arsenal and Factory books, some of the best designed stuff on technomagic (not technology with magic but magic as technology) I had ever seen, and I just had to buy and use this. For the first time in a decade and a half, I started running a game again, and many gaming products later (RPGNOW is NOT my friend, or at least friend of my wallet), have the beginnings of a homebrew that my players seem to like. The annoying thing is not being able to utilize such simple DM aids as NPC lists and the like, as they take more modification and time than creating them from scratch ends up being. Rifts also has some wonderful technomagic and my homebrew is psuedo post apocalyptic technomagic campaign that shares many similarities to the Rifts world. Had Rifts had an easier rules set or had d20, I don't doubt for a moment that I would instead be running a d20 Rifts game rather than my homebrew. The same held true with the original White Wolf Vampire/Werewolf/Mage, which we all loved the background of, but hated the rules, and it wasn't until the gurps crossovers came out that we began a world of darkness campaign. But, as much as I would like to see d20 Rifts, I also think that it would be a mistake on KS's part, that he would lose more long term customers than he would gain, for it has been my experience at cons and stuff that the Palladium players are usually power gamers of the most munchkiny sort who look down on d20 players, especially D&D, and would immediately jump ship if Palladium "borged out" and was assimilated into the d20 collective. skippy GM of The Cursed Earth [/QUOTE]
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