Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is Plane Shift Clr 5, Sor/Wiz 7?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 7522472" data-attributes="member: 92511"><p>"Insight?" Not per se. My guess would be (and personal rationale has always been) because Clerics are the "dealing with other planes" guys, in general. Their whole magic shtick is about contacting/receiving power from other (generally, the "higher" or "lower") planes. </p><p></p><p>Makes sense Clerics get plane shift a little earlier. And, as you noted, the arcane "teleport" is a 5th level spell. So wizards are getting their "bop around at will" thing at the same level. It's just different/more difficult for them to get to another plane...and it's more "difficult" for clerics to get from one place to another on their plane.</p><p></p><p>Recall, also, that Clerics get "Word of Recall" which is, essentially, a personal/defensive teleport that comes in at 6th level...so they're kind of evenly matched...though WoR has a single stipulated destination, you can still take whomever you're touching...which might account for its lower level than when mage's get Plane Shift.</p><p></p><p>I'm also not entirely sure Plane Shift has useful "offensive" capabilities, seeing as the need, as with Teleport and WoR, you need to be touching those who the spell effects, and <em>you go with them!</em> So, sure, if you're immune to fire damage, you can take someone and "drop them off" there. But it's not like Banishment or Maze.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7522472, member: 92511"] "Insight?" Not per se. My guess would be (and personal rationale has always been) because Clerics are the "dealing with other planes" guys, in general. Their whole magic shtick is about contacting/receiving power from other (generally, the "higher" or "lower") planes. Makes sense Clerics get plane shift a little earlier. And, as you noted, the arcane "teleport" is a 5th level spell. So wizards are getting their "bop around at will" thing at the same level. It's just different/more difficult for them to get to another plane...and it's more "difficult" for clerics to get from one place to another on their plane. Recall, also, that Clerics get "Word of Recall" which is, essentially, a personal/defensive teleport that comes in at 6th level...so they're kind of evenly matched...though WoR has a single stipulated destination, you can still take whomever you're touching...which might account for its lower level than when mage's get Plane Shift. I'm also not entirely sure Plane Shift has useful "offensive" capabilities, seeing as the need, as with Teleport and WoR, you need to be touching those who the spell effects, and [I]you go with them![/I] So, sure, if you're immune to fire damage, you can take someone and "drop them off" there. But it's not like Banishment or Maze. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is Plane Shift Clr 5, Sor/Wiz 7?
Top