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Why is preventing psioninc DC augmenting bad?
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<blockquote data-quote="Razz" data-source="post: 3241812" data-attributes="member: 3014"><p>I don't understand what is wrong with boosting DCs for spells and powers.</p><p></p><p>Have any of you seen the saving throw modifiers of the monsters out there? Have any of you seen how high players can get their saving throw modifiers even at low-level? Have you seen how many tons of feats, abilities, spells, powers, etc. that can boost your saving throws?</p><p></p><p>It's enough to make you sick. </p><p></p><p>No one is going to throw a <em>phantasmal killer</em> at a CR 7 devil when it's freaking Will and Fortitude is in the double digits and your spell save DC can barely hit 17. No one's ever going to want to throw a spell with a saving throw allowed at ANY creature for that matter, especially Dragons and Outsiders. Not to mention there's a spell resistance you'll have to beat sometimes. </p><p></p><p>They need to create more ways to boost save DCs and not saving throw modifiers. Take a marilith, for example. It has Fort +19, Ref +14, Will +14 and is CR 17. This is not including the fact a DM could alter the ability scores and give it class levels or extra HD. At 17th-level, your spell save DCs are what? 24 tops for 9th-level? That's a 50% chance of a spell going through for a Reflex and Will not to mention the SR 25 you have to beat too. And that's for your highest level spells, screw bothering with low-level spells. There's practically no point in spellcasting against a marilith unless you feel like shoehorning yourself into getting Spell Penetration, Greater Spell Penetration, and Heighten Spell feats.</p><p></p><p></p><p>This also goes the same for the monsters. It's sad to see a CR 20 monster with an ability that has a save DC below 20 and my players, by then, have bonuses almost to the 30s.</p><p></p><p>WotC's biggest mistake with 3.5 was saying save DCs were too high and changing it around to avoid stacking save DCs. It should've been vice versa!</p></blockquote><p></p>
[QUOTE="Razz, post: 3241812, member: 3014"] I don't understand what is wrong with boosting DCs for spells and powers. Have any of you seen the saving throw modifiers of the monsters out there? Have any of you seen how high players can get their saving throw modifiers even at low-level? Have you seen how many tons of feats, abilities, spells, powers, etc. that can boost your saving throws? It's enough to make you sick. No one is going to throw a [I]phantasmal killer[/I] at a CR 7 devil when it's freaking Will and Fortitude is in the double digits and your spell save DC can barely hit 17. No one's ever going to want to throw a spell with a saving throw allowed at ANY creature for that matter, especially Dragons and Outsiders. Not to mention there's a spell resistance you'll have to beat sometimes. They need to create more ways to boost save DCs and not saving throw modifiers. Take a marilith, for example. It has Fort +19, Ref +14, Will +14 and is CR 17. This is not including the fact a DM could alter the ability scores and give it class levels or extra HD. At 17th-level, your spell save DCs are what? 24 tops for 9th-level? That's a 50% chance of a spell going through for a Reflex and Will not to mention the SR 25 you have to beat too. And that's for your highest level spells, screw bothering with low-level spells. There's practically no point in spellcasting against a marilith unless you feel like shoehorning yourself into getting Spell Penetration, Greater Spell Penetration, and Heighten Spell feats. This also goes the same for the monsters. It's sad to see a CR 20 monster with an ability that has a save DC below 20 and my players, by then, have bonuses almost to the 30s. WotC's biggest mistake with 3.5 was saying save DCs were too high and changing it around to avoid stacking save DCs. It should've been vice versa! [/QUOTE]
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Why is preventing psioninc DC augmenting bad?
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