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Why is realism "lame"?
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<blockquote data-quote="Desh-Rae-Halra" data-source="post: 6050432" data-attributes="member: 81852"><p>When I read this thread title I had an immediate response, and I think 3cat covered it to some degree.</p><p>Sometimes "realism" takes a heroic-story element out of the game. I remember playing a game of...I think it was Phoenix Command? A tactical roleplay game. I didnt want to be on the roof next to the person so I took the stairs down to go join with the rest of the party. By the time I made it down the stairs (really maybe 6 or 7 rounds), the whole combat was over. The firefight was over quickly (as I imagine one would be IRL, with bullets and grenades flying). It was "realistic", but not fun (particularly since the 6-7 rounds took almost 2 hours to play out, with all the "realistic" charts of bullet trajectory, wind, ad nauseum). Every round on my action I got to say "I make it down another couple stairs". How thrilling!</p><p></p><p>Also, have you ever played in a campaign that was "realistic" to the point that your GM keeps track of when your character has to go to the bathroom? Realistic, but not fun.</p><p></p><p>I probably make the weirdest characters in our group, but its on the premise that this will be fun, and yet wont spoil it for anyone else. I'd frankly rather play a humanoid alien with a rapid fire shotgun that has a telescopic/spring loaded Halberd underneath, with my glowing illuminati runic tachyon-sizzling adamantium-spandex armor with katana-sized blades sticking out of it than play another 2 hours of "I'm taking the stairs for the length of the adventure/roll to see what percent your bladder is full while you sit in traffic".</p></blockquote><p></p>
[QUOTE="Desh-Rae-Halra, post: 6050432, member: 81852"] When I read this thread title I had an immediate response, and I think 3cat covered it to some degree. Sometimes "realism" takes a heroic-story element out of the game. I remember playing a game of...I think it was Phoenix Command? A tactical roleplay game. I didnt want to be on the roof next to the person so I took the stairs down to go join with the rest of the party. By the time I made it down the stairs (really maybe 6 or 7 rounds), the whole combat was over. The firefight was over quickly (as I imagine one would be IRL, with bullets and grenades flying). It was "realistic", but not fun (particularly since the 6-7 rounds took almost 2 hours to play out, with all the "realistic" charts of bullet trajectory, wind, ad nauseum). Every round on my action I got to say "I make it down another couple stairs". How thrilling! Also, have you ever played in a campaign that was "realistic" to the point that your GM keeps track of when your character has to go to the bathroom? Realistic, but not fun. I probably make the weirdest characters in our group, but its on the premise that this will be fun, and yet wont spoil it for anyone else. I'd frankly rather play a humanoid alien with a rapid fire shotgun that has a telescopic/spring loaded Halberd underneath, with my glowing illuminati runic tachyon-sizzling adamantium-spandex armor with katana-sized blades sticking out of it than play another 2 hours of "I'm taking the stairs for the length of the adventure/roll to see what percent your bladder is full while you sit in traffic". [/QUOTE]
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