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Why is realism "lame"?
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<blockquote data-quote="Elf Witch" data-source="post: 6054453" data-attributes="member: 9037"><p>I have this issue a lot I prefer a little more realism and less who hoo in my games. And for a long time I could not figure out what my problem was. </p><p></p><p>I compare all games to what I considered the best game I ever played which was a home brew 3.0 game when 3.0 first came out. Looking back on what made it so special besides the role playing was the way the DM managed the game we played just shy of two years every week yet we never got over ninth level.</p><p></p><p>It was low magic with not a lot of magic items and not a lot of clerical magic. The only magic in the party was a fighter/wizard and my character a sorcerer who I did not build as a blaster but more as an investigator and party support. There were not tons of source books and the DM used a variant damage system.</p><p></p><p>The party never became the most powerful SOBs around yes we were more powerful than villagers and we could handle a lot but there was no way we were going by ourselves take on and unseat the powerful evil Elven Bright Kingdom. The city we were in the Keepers of the City together were far more powerful than us but that was as long as they stayed in their city. </p><p></p><p>I started to realize my main issue is that once you get over a certain level it becomes almost impossible to keep any kind of realism in the game. </p><p></p><p>I am finding the more I play that I am getting tired of level based play it leads to superheroes way to fast. You start out as an adventure at 16 and by 18 you are a god. </p><p></p><p>I love fantasy novels and very few have magic as powerful as it is in DnD or fighters and rogues who can fall from great heights and get up and brush off their bottom and get up and walk away and that is not a fluke or a gift from the gods. </p><p></p><p>I don't want it to be so realistic that healing takes months but I would like to see disease and poison be more than just a minor nuisance. And while I do like the idea of coming back from the dead I would like to see some kind of consequence for it. </p><p></p><p>I would like to see penalties for wearing heavy armor all day long and I would like to see and end to spells that just create food and water from nothing. All these little things that can make adventuring more difficult is swept away with a spell. </p><p></p><p>That is the little touches of realism I would like to see.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6054453, member: 9037"] I have this issue a lot I prefer a little more realism and less who hoo in my games. And for a long time I could not figure out what my problem was. I compare all games to what I considered the best game I ever played which was a home brew 3.0 game when 3.0 first came out. Looking back on what made it so special besides the role playing was the way the DM managed the game we played just shy of two years every week yet we never got over ninth level. It was low magic with not a lot of magic items and not a lot of clerical magic. The only magic in the party was a fighter/wizard and my character a sorcerer who I did not build as a blaster but more as an investigator and party support. There were not tons of source books and the DM used a variant damage system. The party never became the most powerful SOBs around yes we were more powerful than villagers and we could handle a lot but there was no way we were going by ourselves take on and unseat the powerful evil Elven Bright Kingdom. The city we were in the Keepers of the City together were far more powerful than us but that was as long as they stayed in their city. I started to realize my main issue is that once you get over a certain level it becomes almost impossible to keep any kind of realism in the game. I am finding the more I play that I am getting tired of level based play it leads to superheroes way to fast. You start out as an adventure at 16 and by 18 you are a god. I love fantasy novels and very few have magic as powerful as it is in DnD or fighters and rogues who can fall from great heights and get up and brush off their bottom and get up and walk away and that is not a fluke or a gift from the gods. I don't want it to be so realistic that healing takes months but I would like to see disease and poison be more than just a minor nuisance. And while I do like the idea of coming back from the dead I would like to see some kind of consequence for it. I would like to see penalties for wearing heavy armor all day long and I would like to see and end to spells that just create food and water from nothing. All these little things that can make adventuring more difficult is swept away with a spell. That is the little touches of realism I would like to see. [/QUOTE]
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