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Why is realism "lame"?
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<blockquote data-quote="Elf Witch" data-source="post: 6054930" data-attributes="member: 9037"><p>That is what I have started to realize as a DM, as a player is just not as noticeable yes there were times I would get frustrated trying to do things with my character that the system would let me do easily but usually a few tweaks and I had something close. </p><p></p><p>I have all these great ideas for my campaign world and the players tell me they love the world and want more. I am now on page four of different house rules and tweaks and they are level 5. They want a lot of political intrigue especially among the churches. And that gets very hard to pull off once you start getting all the divination magic and detect spells. </p><p></p><p>They like the idea of a more gritty realistic world where plagues have swept across the cities and people are afraid of strangers and clerics of different churches don't get together and sing kumba ya. </p><p></p><p>I like the idea of social skill rolls because it allows shy players a chance to play a more diplomatic character but it kind of annoys me that the bard at fourth level was adding a +8 to his roll. </p><p></p><p>Especially because in actual world time they had only been together four months hardly time for this wet behind the ears apprentice who just set out on his own to be able to have that kind of influence over high ranking members of the church or the other major guilds. It was not realistic to me. </p><p></p><p>DnD is not meant to run this style of game. After reading these forums for the last ten years I think a lot of people who are unhappy and want a fix is because like me they are trying to fit a square peg in a round hole. DnD will never be one game to rule them all no matter how well the rules are written.</p><p></p><p>I admit it is a little scary for me to think about DMing a new system I have never played in. I am not a rules person my strength as a DM is my story telling and the fact that I know the rules because I have played under some wonderful DMs and some bad DMs. So the idea of being the one figuring out the rules and introducing them at the table makes me nervous.</p><p></p><p>But to answer the OP realism is not lame but it was really never apart of DnD not really and I think once you realize that it makes it easier to see if DnD is the eight system for a more realistic style campaign.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6054930, member: 9037"] That is what I have started to realize as a DM, as a player is just not as noticeable yes there were times I would get frustrated trying to do things with my character that the system would let me do easily but usually a few tweaks and I had something close. I have all these great ideas for my campaign world and the players tell me they love the world and want more. I am now on page four of different house rules and tweaks and they are level 5. They want a lot of political intrigue especially among the churches. And that gets very hard to pull off once you start getting all the divination magic and detect spells. They like the idea of a more gritty realistic world where plagues have swept across the cities and people are afraid of strangers and clerics of different churches don't get together and sing kumba ya. I like the idea of social skill rolls because it allows shy players a chance to play a more diplomatic character but it kind of annoys me that the bard at fourth level was adding a +8 to his roll. Especially because in actual world time they had only been together four months hardly time for this wet behind the ears apprentice who just set out on his own to be able to have that kind of influence over high ranking members of the church or the other major guilds. It was not realistic to me. DnD is not meant to run this style of game. After reading these forums for the last ten years I think a lot of people who are unhappy and want a fix is because like me they are trying to fit a square peg in a round hole. DnD will never be one game to rule them all no matter how well the rules are written. I admit it is a little scary for me to think about DMing a new system I have never played in. I am not a rules person my strength as a DM is my story telling and the fact that I know the rules because I have played under some wonderful DMs and some bad DMs. So the idea of being the one figuring out the rules and introducing them at the table makes me nervous. But to answer the OP realism is not lame but it was really never apart of DnD not really and I think once you realize that it makes it easier to see if DnD is the eight system for a more realistic style campaign. [/QUOTE]
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