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Why is realism "lame"?
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<blockquote data-quote="Elf Witch" data-source="post: 6065653" data-attributes="member: 9037"><p>That really depends can it be hand waved away as having to do something with the way gravity works or because of minerals in the islands that push against minerals in the land and pushes the islands into the air. There is a lot I can suspend my disbelief on. I play Toon and in the game I have no issue with falling of mountains tied to an anvil or getting shot by a cannon. As I said my issue with falling is that if it is because gravity works differently then it should for all classes and levels. The same for divine intervention. If it is because the gods have given high level fighters a boon for service and they now bounce instead of break then I may groan but I can still buy it. It bugs me the way it is so I fixed it. </p><p></p><p></p><p>This whole thread is, is realism lame. I don't it is nor do I think it ruins the fun of a fantasy game. I addressed areas in DnD that bother me and I have said why I have also said how I house ruled it. The only thing I have not been able to houserule because I can't figure out a way to make it work is dealing with mobs and threats of just huge numbers of trained combat soldiers facing four high level PCs.</p><p></p><p>I don't think this is really any different from people who hate how powerful magic gets and want to put in ways to make it less powerful. I think a lot of people may have things in the game that breaks the immersion or the fun for them. </p><p></p><p>We all have our "things" I have a friend who hates Buffy the Vampire slayer because the vampires and demons don't just buy a gun and take out the slayer form a distance. I love Buffy so I am willing to overlook this flaw. For the most part I like DnD so I am willing to overlook certain things like hit points other things not so easily.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6065653, member: 9037"] That really depends can it be hand waved away as having to do something with the way gravity works or because of minerals in the islands that push against minerals in the land and pushes the islands into the air. There is a lot I can suspend my disbelief on. I play Toon and in the game I have no issue with falling of mountains tied to an anvil or getting shot by a cannon. As I said my issue with falling is that if it is because gravity works differently then it should for all classes and levels. The same for divine intervention. If it is because the gods have given high level fighters a boon for service and they now bounce instead of break then I may groan but I can still buy it. It bugs me the way it is so I fixed it. This whole thread is, is realism lame. I don't it is nor do I think it ruins the fun of a fantasy game. I addressed areas in DnD that bother me and I have said why I have also said how I house ruled it. The only thing I have not been able to houserule because I can't figure out a way to make it work is dealing with mobs and threats of just huge numbers of trained combat soldiers facing four high level PCs. I don't think this is really any different from people who hate how powerful magic gets and want to put in ways to make it less powerful. I think a lot of people may have things in the game that breaks the immersion or the fun for them. We all have our "things" I have a friend who hates Buffy the Vampire slayer because the vampires and demons don't just buy a gun and take out the slayer form a distance. I love Buffy so I am willing to overlook this flaw. For the most part I like DnD so I am willing to overlook certain things like hit points other things not so easily. [/QUOTE]
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Why is realism "lame"?
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