Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Why is realism "lame"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CroBob" data-source="post: 6065701" data-attributes="member: 6683307"><p>Nobody inside that fantasy world knows why it happens. They've been living with it so long, they simply understand it as how the world works. They don't have the sensitive instruments to determine exactly why it happens. The DM may have come up with a reason, he may not have, but it's obvious that the world works that way, because the people living there watch it happen that way every day of their lives. Hell, maybe your character is a scientist at heart and tries to figure it out.</p><p></p><p>And gravity does work the same for all classes and levels (assuming that explanation), that's why tougher people (those with higher levels and more HPs) can fall faster and survive more easily than the less tough ones. Same way a boulder hurled by a giant phases them less.</p><p></p><p></p><p></p><p>Yes, I agree you've spoken on the issue. I still can't seem to understand the sentiment, why that is the line for you and not, for example, getting struck with a boulder and not breaking any bones, or any other example of where the world doesn't parallel reality. It seemed to be the non-magical stuff being different from how the real world works, but there are plenty of examples of the non-magical stuff not working the way it does in reality. The fall damage, getting breathed fire on by a dragon and getting reduced to 1 HP by it, but your skin doesn't get horribly scarred and your clothes don't seem effected at all, the giant throwing a boulder at you and you're merely sore from it, or anything involving HPs. Diplomacy making friends from enemies, changing people's alignments, Rangers hiding in plain sight, etc. I could go all day listing things that aren't realistic and which aren't magical. It's not that I disagree that you should have your lines about what makes a game fun and not, I simply don't understand why your lines are where you've pointed and not in all the other absurd parts. It just seems so arbitrary to me. Which it doesn't have to follow a guideline, but it makes sense to me that it would.</p><p></p><p></p><p></p><p>Of course. I could rattle off a list of things I don't like. Half-Dragon, Half Elemental, Vampire Trolls (and various other such ridiculous combinations) as my PCs for example. If people like them, cool, but it just seems too monstrous for me to be able to empathize with as my character, and it would naturally cause problems when going into humanoid towns due to people panicking and everything. There are certainly things that break my immersion, but if I accept one aspect of the game, then that same aspect of the game doesn't irritate me in a different situation. For example, when my fighter takes a giant's club to the face and it doesn't slow him down, it's also not unbelievable to me that this same dude can fall off a 200 foot cliff regularly, and survive every time. Yes, HPs are abstract and also count non-physical damage, but a giant totally hit the dude for 50 damage and he was fine. Why would he fall for 50 damage and then suddenly not be fine (unless he didn't heal in between)?</p><p></p><p>Due to HPs, injuries simply don't work the way they work in reality. At all. Falling, combat, lava, however you're taking the damage, it's not realistic, and I can accept that. So I don't understand why it makes sense when you get hit with a sword, but not when you get hit with the ground.</p></blockquote><p></p>
[QUOTE="CroBob, post: 6065701, member: 6683307"] Nobody inside that fantasy world knows why it happens. They've been living with it so long, they simply understand it as how the world works. They don't have the sensitive instruments to determine exactly why it happens. The DM may have come up with a reason, he may not have, but it's obvious that the world works that way, because the people living there watch it happen that way every day of their lives. Hell, maybe your character is a scientist at heart and tries to figure it out. And gravity does work the same for all classes and levels (assuming that explanation), that's why tougher people (those with higher levels and more HPs) can fall faster and survive more easily than the less tough ones. Same way a boulder hurled by a giant phases them less. Yes, I agree you've spoken on the issue. I still can't seem to understand the sentiment, why that is the line for you and not, for example, getting struck with a boulder and not breaking any bones, or any other example of where the world doesn't parallel reality. It seemed to be the non-magical stuff being different from how the real world works, but there are plenty of examples of the non-magical stuff not working the way it does in reality. The fall damage, getting breathed fire on by a dragon and getting reduced to 1 HP by it, but your skin doesn't get horribly scarred and your clothes don't seem effected at all, the giant throwing a boulder at you and you're merely sore from it, or anything involving HPs. Diplomacy making friends from enemies, changing people's alignments, Rangers hiding in plain sight, etc. I could go all day listing things that aren't realistic and which aren't magical. It's not that I disagree that you should have your lines about what makes a game fun and not, I simply don't understand why your lines are where you've pointed and not in all the other absurd parts. It just seems so arbitrary to me. Which it doesn't have to follow a guideline, but it makes sense to me that it would. Of course. I could rattle off a list of things I don't like. Half-Dragon, Half Elemental, Vampire Trolls (and various other such ridiculous combinations) as my PCs for example. If people like them, cool, but it just seems too monstrous for me to be able to empathize with as my character, and it would naturally cause problems when going into humanoid towns due to people panicking and everything. There are certainly things that break my immersion, but if I accept one aspect of the game, then that same aspect of the game doesn't irritate me in a different situation. For example, when my fighter takes a giant's club to the face and it doesn't slow him down, it's also not unbelievable to me that this same dude can fall off a 200 foot cliff regularly, and survive every time. Yes, HPs are abstract and also count non-physical damage, but a giant totally hit the dude for 50 damage and he was fine. Why would he fall for 50 damage and then suddenly not be fine (unless he didn't heal in between)? Due to HPs, injuries simply don't work the way they work in reality. At all. Falling, combat, lava, however you're taking the damage, it's not realistic, and I can accept that. So I don't understand why it makes sense when you get hit with a sword, but not when you get hit with the ground. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is realism "lame"?
Top