Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Why is realism "lame"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CroBob" data-source="post: 6065991" data-attributes="member: 6683307"><p>I haven't demanded anything. Someone said "Well, these other games totally do the realism thing better than D&D!", so I suggested playing those games instead of D&D, since the problem is realism. Well that was the wrong answer, too. I'm just looking for consistency, and I can't seem to find it. Falling and lava make HPs unbelievable, but so does basically every other situation HPs are relevant, so there's no consistency. I've never lied about this, I do not empathize with her view on the subject. I'm trying to. If I've come off as a jerk for pointing out inconsistency, then maybe I am, in fact, a jerk, but I still don't see any consistency in what makes something more or less realistic to her. It makes as much sense to me as someone saying "I like peanut butter, just not on Tuesdays." Which is fine and all, but it still doesn't make any sense. Nothing about Tuesday is relevant to peanut butter, nothing about falling or lava make HPs any more or less realistic.</p><p></p><p>It's like in D&D 3.5, where taking 50+ damage called for a fort save or you die. But then the higher level you got and the more difficult enemies you fought just meant you rolled those saves more often. A guy with two HPs who loses half his HPs is fine, but a guy with 100 HPs who loses half his HPs is at risk of dying if he rolls a low save? It just punished players, it didn't make anything any more or less realistic. Just like removing the relevance of HPs to falling and your risk of dying only punishes players. What use are having HPs as a measure of how much punishment you can take if you're just going to ignore them in some situations?</p><p></p><p>I'm not saying anybody's wrong, I'm sincerely trying to understand this line of thinking. If that makes me an ass, then I'm an ass. Fine. Whatever.</p></blockquote><p></p>
[QUOTE="CroBob, post: 6065991, member: 6683307"] I haven't demanded anything. Someone said "Well, these other games totally do the realism thing better than D&D!", so I suggested playing those games instead of D&D, since the problem is realism. Well that was the wrong answer, too. I'm just looking for consistency, and I can't seem to find it. Falling and lava make HPs unbelievable, but so does basically every other situation HPs are relevant, so there's no consistency. I've never lied about this, I do not empathize with her view on the subject. I'm trying to. If I've come off as a jerk for pointing out inconsistency, then maybe I am, in fact, a jerk, but I still don't see any consistency in what makes something more or less realistic to her. It makes as much sense to me as someone saying "I like peanut butter, just not on Tuesdays." Which is fine and all, but it still doesn't make any sense. Nothing about Tuesday is relevant to peanut butter, nothing about falling or lava make HPs any more or less realistic. It's like in D&D 3.5, where taking 50+ damage called for a fort save or you die. But then the higher level you got and the more difficult enemies you fought just meant you rolled those saves more often. A guy with two HPs who loses half his HPs is fine, but a guy with 100 HPs who loses half his HPs is at risk of dying if he rolls a low save? It just punished players, it didn't make anything any more or less realistic. Just like removing the relevance of HPs to falling and your risk of dying only punishes players. What use are having HPs as a measure of how much punishment you can take if you're just going to ignore them in some situations? I'm not saying anybody's wrong, I'm sincerely trying to understand this line of thinking. If that makes me an ass, then I'm an ass. Fine. Whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is realism "lame"?
Top