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Why is realism "lame"?
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<blockquote data-quote="billd91" data-source="post: 6066104" data-attributes="member: 3400"><p>[ATTACH]55797[/ATTACH]</p><p>It is actually pretty easy but the decision to have that kind of campaign is wide-reaching and will affect the sorts of creatures and resources you can use in the campaign. And frankly I haven't seen that many threads with people saying they're failing to have success with low magic D&D. What I see is a lot of critics chiming into those threads saying that they <strong>can't</strong> succeed because it's too hard to do. And that's untrue.</p><p></p><p>Edit: It might also help to remember that in editions before 3e, you healed a hit point a day, maybe two, no matter what your level was. True, you regained all hit points in a month's time, but that's hardly recovering the next day or even over the course of a single week.</p></blockquote><p></p>
[QUOTE="billd91, post: 6066104, member: 3400"] [ATTACH=CONFIG]55797._xfImport[/ATTACH] It is actually pretty easy but the decision to have that kind of campaign is wide-reaching and will affect the sorts of creatures and resources you can use in the campaign. And frankly I haven't seen that many threads with people saying they're failing to have success with low magic D&D. What I see is a lot of critics chiming into those threads saying that they [b]can't[/b] succeed because it's too hard to do. And that's untrue. Edit: It might also help to remember that in editions before 3e, you healed a hit point a day, maybe two, no matter what your level was. True, you regained all hit points in a month's time, but that's hardly recovering the next day or even over the course of a single week. [/QUOTE]
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Why is realism "lame"?
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