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Why is realism "lame"?
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<blockquote data-quote="CroBob" data-source="post: 6066145" data-attributes="member: 6683307"><p>I see where this is coming from, but at the same time my nigh irrelevant anecdotal evidence of personal games contradicts what you're claiming. I've never had a problem with anything from adding additional powers to altering the feel of the game as a whole. I'm not going to claim it didn't require any testing or tinkering, but it wasn't exactly difficult, either. Granted, I don't think my goal was to ever make it more "gritty", so my anecdotal evidence is irrelevant in regards to that anyhow, but making changes to how the game works isn't difficult. Just off the top of my head, for 4E, going for gritty;</p><p></p><p>1) No in-combat healing powers aside your single second wind (which, let's face facts, could easily be too little and too late by the time you decide you need it).</p><p>2) -1 to D20 rolls when bloodied, maybe even -2 when under a quarter of your HPs... "super-bloodied" until a good name comes up.</p><p>3) One death saving throw instead of three, and when you succeed you end up with some sort of penalty imposing injury (requiring a ritual to fix).</p><p>4) No Action Points.</p><p>5) Monsters do higher than normal damage, but, maybe, have fewer HPs.</p><p>6) You have a maximum of 2 Encounter powers, switching out for a higher level one when you'd normally gain a new one.</p><p></p><p>That's what I'd start with if I were aiming for gritty, and I'd adjust it after a few test games if necessary.</p></blockquote><p></p>
[QUOTE="CroBob, post: 6066145, member: 6683307"] I see where this is coming from, but at the same time my nigh irrelevant anecdotal evidence of personal games contradicts what you're claiming. I've never had a problem with anything from adding additional powers to altering the feel of the game as a whole. I'm not going to claim it didn't require any testing or tinkering, but it wasn't exactly difficult, either. Granted, I don't think my goal was to ever make it more "gritty", so my anecdotal evidence is irrelevant in regards to that anyhow, but making changes to how the game works isn't difficult. Just off the top of my head, for 4E, going for gritty; 1) No in-combat healing powers aside your single second wind (which, let's face facts, could easily be too little and too late by the time you decide you need it). 2) -1 to D20 rolls when bloodied, maybe even -2 when under a quarter of your HPs... "super-bloodied" until a good name comes up. 3) One death saving throw instead of three, and when you succeed you end up with some sort of penalty imposing injury (requiring a ritual to fix). 4) No Action Points. 5) Monsters do higher than normal damage, but, maybe, have fewer HPs. 6) You have a maximum of 2 Encounter powers, switching out for a higher level one when you'd normally gain a new one. That's what I'd start with if I were aiming for gritty, and I'd adjust it after a few test games if necessary. [/QUOTE]
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Why is realism "lame"?
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