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Why is realism "lame"?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6066321"><p>D&D really straddles the line in my opinion. It has strong cinematic elements but it was never particularly suited to cinematic play. TORG and Savage Worlds are deeply cinematic and far better choices for that in my opinion. D&D has always kind of had its foot in a number of different ponds, probably because at its best it is the one game people with a host of different preferences could gather around and play together. Did it have everything for the player who wanted realism? No but it had just enough for many of them. I would argue HP are not really about cinenatic play at all, but rather more about making dungeon crawls feasible and as a kind of reward system. </p><p></p><p>So i think the argument that D&D is cinematic because HP, therefore the game should primarily be built around cinematic play, doesnt really make sense. That would be like arguing because the encumbrance rules try to place realistic limitsn what you can carry, the game is mainly about realistic play, so future editoins should be all about simulationism. This is exactly the kind of argument that creates hostility between fans of different editions, because it denies people the experience they had with the game. I know lots of 4E fanshave trouble uderrstaning how I could find 4E healing and encounter powers highly unrealistic but find HP and old class powers believable enough, but I do.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6066321"] D&D really straddles the line in my opinion. It has strong cinematic elements but it was never particularly suited to cinematic play. TORG and Savage Worlds are deeply cinematic and far better choices for that in my opinion. D&D has always kind of had its foot in a number of different ponds, probably because at its best it is the one game people with a host of different preferences could gather around and play together. Did it have everything for the player who wanted realism? No but it had just enough for many of them. I would argue HP are not really about cinenatic play at all, but rather more about making dungeon crawls feasible and as a kind of reward system. So i think the argument that D&D is cinematic because HP, therefore the game should primarily be built around cinematic play, doesnt really make sense. That would be like arguing because the encumbrance rules try to place realistic limitsn what you can carry, the game is mainly about realistic play, so future editoins should be all about simulationism. This is exactly the kind of argument that creates hostility between fans of different editions, because it denies people the experience they had with the game. I know lots of 4E fanshave trouble uderrstaning how I could find 4E healing and encounter powers highly unrealistic but find HP and old class powers believable enough, but I do. [/QUOTE]
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