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Why is realism "lame"?
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<blockquote data-quote="Neonchameleon" data-source="post: 6066466" data-attributes="member: 87792"><p>I can.</p><p></p><p></p><p></p><p>I really disagree here. I've never seen D&D defended to the degree e.g. football teams are. It is merely one of the two brands in tabletop roleplaying with much size at all - and White Wolf have pretty much fallen.</p><p></p><p></p><p></p><p>I don't see how it's meaningful to talk about D&D under your definition then. Or rather it means that you need to work to establish a common language before there is meaningful conversation on an individual basis. And D&D is a brand name - there are points you can look at.</p><p></p><p></p><p></p><p>Simple isn't the same as elegant. Elegant is simple enough to fit the purpose and no simpler.</p><p></p><p></p><p></p><p>For some people D&D is not the preferred game. ANd for some games it isn't the best option.</p><p></p><p></p><p></p><p>Snap.</p><p></p><p></p><p></p><p>Ugh. I'd far rather a more tightly focussed game - I have a couple of dozen games on my shelves, all of which are good ones (I had some bad ones - they get given away when I moved house) - and in many cases the vast differences in what they are trying to do mean that the same core wouldn't work for them. Cortex+ (i.e. Leverage, MHRP, or Smallville) works well for games where who you are is more important than what you are currently holding - but I can't do the same things with it I can do with GURPS, or even a D&D retroclone or 4e (and when the older Cortex games tried they were horrible). I'd far rather a game was the best there is at what it did than a skeleton that can be tweaked to do most things badly.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6066466, member: 87792"] I can. I really disagree here. I've never seen D&D defended to the degree e.g. football teams are. It is merely one of the two brands in tabletop roleplaying with much size at all - and White Wolf have pretty much fallen. I don't see how it's meaningful to talk about D&D under your definition then. Or rather it means that you need to work to establish a common language before there is meaningful conversation on an individual basis. And D&D is a brand name - there are points you can look at. Simple isn't the same as elegant. Elegant is simple enough to fit the purpose and no simpler. For some people D&D is not the preferred game. ANd for some games it isn't the best option. Snap. Ugh. I'd far rather a more tightly focussed game - I have a couple of dozen games on my shelves, all of which are good ones (I had some bad ones - they get given away when I moved house) - and in many cases the vast differences in what they are trying to do mean that the same core wouldn't work for them. Cortex+ (i.e. Leverage, MHRP, or Smallville) works well for games where who you are is more important than what you are currently holding - but I can't do the same things with it I can do with GURPS, or even a D&D retroclone or 4e (and when the older Cortex games tried they were horrible). I'd far rather a game was the best there is at what it did than a skeleton that can be tweaked to do most things badly. [/QUOTE]
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Why is realism "lame"?
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