Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why is realism "lame"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CroBob" data-source="post: 6066562" data-attributes="member: 6683307"><p>... Yeah? It's cinematic... on a consistent basis... but is not consistently cinematic? Do you define "consistently" as "more total time spent this doing the relevant thing than not"? That's not what consistent means.</p><p></p><p></p><p></p><p>Sure. I disagree on the "hero points" and "cheating to make it cinematic" things, but so what?</p><p></p><p></p><p></p><p>I'm not so sure that counts as gritty. I'm not getting in the "save-or-die is a bad mechanic" argument right now, so I'll just grant this. Okay, save-or-die effects are gritty... therefore the aspects of the game which are regularly cinematic don't count?</p><p></p><p></p><p></p><p>It's not about the star getting the spotlight. That's not why HPs are cinematic. HPs are cinematic because instead of just getting stabbed and being done fighting, you last a while. You take several hits and keep going, continue the exciting battle. Enemies also having a bunch of HPs means only that the fight has more total cinema. There's no point where HPs aren't cinematic, as they're the very measure of someone's ability to keep going.</p><p></p><p></p><p></p><p>Good for you. I don't find your arguments persuasive either. And me saying that is totally an argument against your points, not just me not adding anything to the conversation. And yeah, 4E is definitely the most cinematic version of the game so far, but to claim the other editions aren't is getting fairly silly. I think you may have modified your games to be less fantastic than the base rules for so long that you forgot what the base mechanics actually were. We're talking about a game where people regularly get in battles with liches, demons, werewolves, and other such fantastic creatures, using magical weapons and spells, healing injuries through prayer, and becoming kings and heroes. Lower levels, sure, they're a bit less cinematic, but they're also the levels leading up TO the high levels where magical fantastic epicness is the norm. In every edition. And, yes, you can play the game in a way that it's less fantastic and cinematic and more dangerous, but that's not supported by the standard rules <em>or</em> the fluff.</p></blockquote><p></p>
[QUOTE="CroBob, post: 6066562, member: 6683307"] ... Yeah? It's cinematic... on a consistent basis... but is not consistently cinematic? Do you define "consistently" as "more total time spent this doing the relevant thing than not"? That's not what consistent means. Sure. I disagree on the "hero points" and "cheating to make it cinematic" things, but so what? I'm not so sure that counts as gritty. I'm not getting in the "save-or-die is a bad mechanic" argument right now, so I'll just grant this. Okay, save-or-die effects are gritty... therefore the aspects of the game which are regularly cinematic don't count? It's not about the star getting the spotlight. That's not why HPs are cinematic. HPs are cinematic because instead of just getting stabbed and being done fighting, you last a while. You take several hits and keep going, continue the exciting battle. Enemies also having a bunch of HPs means only that the fight has more total cinema. There's no point where HPs aren't cinematic, as they're the very measure of someone's ability to keep going. Good for you. I don't find your arguments persuasive either. And me saying that is totally an argument against your points, not just me not adding anything to the conversation. And yeah, 4E is definitely the most cinematic version of the game so far, but to claim the other editions aren't is getting fairly silly. I think you may have modified your games to be less fantastic than the base rules for so long that you forgot what the base mechanics actually were. We're talking about a game where people regularly get in battles with liches, demons, werewolves, and other such fantastic creatures, using magical weapons and spells, healing injuries through prayer, and becoming kings and heroes. Lower levels, sure, they're a bit less cinematic, but they're also the levels leading up TO the high levels where magical fantastic epicness is the norm. In every edition. And, yes, you can play the game in a way that it's less fantastic and cinematic and more dangerous, but that's not supported by the standard rules [i]or[/i] the fluff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is realism "lame"?
Top