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Why is realism "lame"?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6066566"><p>you are making a semantic argument here that obscures what isreally going on in the game. A mechanic with the property of X featuring into the game consistently does not make the game itself consistently property x. Save or die is gritty. It features in the game pretty consistently. But D&D clearly isnt s consistently gritty games. You cant reduce the judgment of whether D&D is consistently cinematic to a single mechanic. You have to account for the entire system. I would even argue that HP, while they can be cinematic, for them to be truly cinematic, require a host of other things (for example minion or minor player rules like you have in 4E or Savage Worlds). </p><p></p><p></p><p></p><p></p><p></p><p>it is important. If the game couldn't do cinematic even when the deigners clearly wanted it to, then that suggests the system was not all that cinematic. </p><p></p><p></p><p></p><p></p><p>they count but it diminishes any cinematic feel they might produce. Te bigger point is to how x ing in the game consistently doesnt automatically make the game X. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>Cinematic is all about the stars getting special treatment. A rule that bestows cibematic immunity by making characters dificult to kill isnt very useful for that purpose if opponents have it as well. In a cinematic fight you mowdown the bit players and only a handful of key villains pose ny real challenge. Are HP unrealistic? Yes. But cinematic does not equal unrealistic. </p><p></p><p></p><p></p><p>i am sorry but i dont see previous eitions of D&D as all that cinematic. The GM can wirk to make it more cinematic, and the game certainly hasa few vaguely cinematic elements, but at the end of the day previous editions really had their feet in multiple ponds. At times the game could be cinematic, but it could also be gritty andit could also be quite gamey. It was a compromise between many styles of play, not predominantly cinematic. </p><p></p><p>Epic magic, fantastic elements, tough heroes, none of these make the game cinematic. They make it epic fantasy. TORG and Savage Worlds are very cinematic (and great games IMO). The new Dr. Who Game is very cinematic. Having attempted cinematic campaigns of D&D in the past, i just do not see it as a cinematic game.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6066566"] you are making a semantic argument here that obscures what isreally going on in the game. A mechanic with the property of X featuring into the game consistently does not make the game itself consistently property x. Save or die is gritty. It features in the game pretty consistently. But D&D clearly isnt s consistently gritty games. You cant reduce the judgment of whether D&D is consistently cinematic to a single mechanic. You have to account for the entire system. I would even argue that HP, while they can be cinematic, for them to be truly cinematic, require a host of other things (for example minion or minor player rules like you have in 4E or Savage Worlds). it is important. If the game couldn't do cinematic even when the deigners clearly wanted it to, then that suggests the system was not all that cinematic. they count but it diminishes any cinematic feel they might produce. Te bigger point is to how x ing in the game consistently doesnt automatically make the game X. Cinematic is all about the stars getting special treatment. A rule that bestows cibematic immunity by making characters dificult to kill isnt very useful for that purpose if opponents have it as well. In a cinematic fight you mowdown the bit players and only a handful of key villains pose ny real challenge. Are HP unrealistic? Yes. But cinematic does not equal unrealistic. i am sorry but i dont see previous eitions of D&D as all that cinematic. The GM can wirk to make it more cinematic, and the game certainly hasa few vaguely cinematic elements, but at the end of the day previous editions really had their feet in multiple ponds. At times the game could be cinematic, but it could also be gritty andit could also be quite gamey. It was a compromise between many styles of play, not predominantly cinematic. Epic magic, fantastic elements, tough heroes, none of these make the game cinematic. They make it epic fantasy. TORG and Savage Worlds are very cinematic (and great games IMO). The new Dr. Who Game is very cinematic. Having attempted cinematic campaigns of D&D in the past, i just do not see it as a cinematic game. [/QUOTE]
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Why is realism "lame"?
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