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Why is realism "lame"?
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<blockquote data-quote="CroBob" data-source="post: 6066587" data-attributes="member: 6683307"><p>The entire system is focused on combat. There are other aspects of the game, but let's not fool ourselves about one of those aspects getting nearly as much focus. The base mechanic for determining how combat is won or lost is how many HPs remain on each side of the combat. It's not a semantic argument, it's mechanically the foundation of the game, most other aspects of combat focusing on removing or restoring HPs. There are exceptions (save-or-die, stat damage, and such), but, well, they're exceptions, not the norm. About half the classes don't even have access to those exceptions through class mechanics anyhow, and some are explicitly prohibited from of them entirely. It's not like HPs are this obscure, hardly used rule, they're the basis of combat! This has nothing to do with semantics, it's about how the game mechanics function!</p><p></p><p></p><p></p><p>Well, since that's not the case, it's irrelevant.</p><p></p><p> </p><p></p><p>They're also the exception to the norm, only available to the extremely powerful of a limited set of characters and villains. EVERY character has HPs, EVERY character has abilities to remove HPs from their enemies.</p><p></p><p></p><p></p><p>... No. Cinematic is about it being like in movies. While 4E codified the mook as "minions", they were still around in previous editions as less powerful, well, minions of the bosses. Or every single fight could be like the big bad boss. Whichever way you did it, the goal was excitement and entertainment, the same goals of the cinema (hence cinematic).</p><p></p><p></p><p></p><p>Okay, fine. The rules were written to be cinematic, following the advice found in the DMG led to cinematic...</p><p></p><p>Are staged plays not cinematic, or, at least, should they not be?</p><p></p><p></p><p>Epic fantasy <em>is</em> cinematic! You're just focusing on an ambiguous term to make your semantic argument, the very sort of argument you claim you dislike. I don't blame you for disliking them, but please don't claim others are doing it when it's clearly you. Frankly, I'm done using "cinematic". It's too ambiguous to be practical, here. I'll instead use words like "exciting", "entertaining", or "dramatic".</p></blockquote><p></p>
[QUOTE="CroBob, post: 6066587, member: 6683307"] The entire system is focused on combat. There are other aspects of the game, but let's not fool ourselves about one of those aspects getting nearly as much focus. The base mechanic for determining how combat is won or lost is how many HPs remain on each side of the combat. It's not a semantic argument, it's mechanically the foundation of the game, most other aspects of combat focusing on removing or restoring HPs. There are exceptions (save-or-die, stat damage, and such), but, well, they're exceptions, not the norm. About half the classes don't even have access to those exceptions through class mechanics anyhow, and some are explicitly prohibited from of them entirely. It's not like HPs are this obscure, hardly used rule, they're the basis of combat! This has nothing to do with semantics, it's about how the game mechanics function! Well, since that's not the case, it's irrelevant. They're also the exception to the norm, only available to the extremely powerful of a limited set of characters and villains. EVERY character has HPs, EVERY character has abilities to remove HPs from their enemies. ... No. Cinematic is about it being like in movies. While 4E codified the mook as "minions", they were still around in previous editions as less powerful, well, minions of the bosses. Or every single fight could be like the big bad boss. Whichever way you did it, the goal was excitement and entertainment, the same goals of the cinema (hence cinematic). Okay, fine. The rules were written to be cinematic, following the advice found in the DMG led to cinematic... Are staged plays not cinematic, or, at least, should they not be? Epic fantasy [i]is[/i] cinematic! You're just focusing on an ambiguous term to make your semantic argument, the very sort of argument you claim you dislike. I don't blame you for disliking them, but please don't claim others are doing it when it's clearly you. Frankly, I'm done using "cinematic". It's too ambiguous to be practical, here. I'll instead use words like "exciting", "entertaining", or "dramatic". [/QUOTE]
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